Beispiel #1
0
        public new vtkShaderDeviceAdapter NewInstance()
        {
            vtkShaderDeviceAdapter result = null;
            uint   mteStatus   = 0u;
            uint   mteIndex    = 4294967295u;
            uint   rawRefCount = 0u;
            IntPtr intPtr      = vtkShaderDeviceAdapter.vtkShaderDeviceAdapter_NewInstance_04(base.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount);

            if (IntPtr.Zero != intPtr)
            {
                bool flag;
                result = (vtkShaderDeviceAdapter)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag);
            }
            return(result);
        }
Beispiel #2
0
        public new static vtkShaderDeviceAdapter SafeDownCast(vtkObjectBase o)
        {
            vtkShaderDeviceAdapter vtkShaderDeviceAdapter = null;
            uint   mteStatus   = 0u;
            uint   mteIndex    = 4294967295u;
            uint   rawRefCount = 0u;
            IntPtr intPtr      = vtkShaderDeviceAdapter.vtkShaderDeviceAdapter_SafeDownCast_06((o == null) ? default(HandleRef) : o.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount);

            if (IntPtr.Zero != intPtr)
            {
                bool flag;
                vtkShaderDeviceAdapter = (vtkShaderDeviceAdapter)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag);
                if (flag)
                {
                    vtkShaderDeviceAdapter.Register(null);
                }
            }
            return(vtkShaderDeviceAdapter);
        }
        public virtual vtkShaderDeviceAdapter GetShaderDeviceAdapter()
        {
            vtkShaderDeviceAdapter vtkShaderDeviceAdapter = null;
            uint   mteStatus   = 0u;
            uint   mteIndex    = 4294967295u;
            uint   rawRefCount = 0u;
            IntPtr intPtr      = vtkShaderProgram.vtkShaderProgram_GetShaderDeviceAdapter_06(base.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount);

            if (IntPtr.Zero != intPtr)
            {
                bool flag;
                vtkShaderDeviceAdapter = (vtkShaderDeviceAdapter)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag);
                if (flag)
                {
                    vtkShaderDeviceAdapter.Register(null);
                }
            }
            return(vtkShaderDeviceAdapter);
        }