public static void FatArrow(Vector3 pos, Vector3 direction, float width = 1f)
        {
            Vector3 arrowWidth  = direction.normalized * width;
            Vector3 arrowLength = direction - arrowWidth;

            Gizmos.DrawRay(pos, arrowLength);

            Vector3 trunkDirection = Vector2Helpers.Rotate(arrowWidth, 90);

            Gizmos.DrawRay(pos, trunkDirection);
            Gizmos.DrawRay(pos + trunkDirection, arrowLength);

            Vector3 arrowBottomWing = Vector2Helpers.Rotate(arrowWidth / 2, -90);

            Gizmos.DrawRay(pos + arrowLength, arrowBottomWing);

            Vector3 arrowTopWing = trunkDirection / 2;

            Gizmos.DrawRay(pos + trunkDirection + arrowLength, arrowTopWing);

            Vector3 arrowEnd = pos + (trunkDirection / 2) + arrowLength + arrowWidth;

            Gizmos.DrawLine(pos + arrowLength + arrowBottomWing, arrowEnd);
            Gizmos.DrawLine(pos + trunkDirection + arrowLength + arrowTopWing, arrowEnd);
        }
 public static void Arrow(Vector3 pos, Vector3 direction, float width = 1f)
 {
     Gizmos.DrawRay(pos, direction);
     Gizmos.DrawRay(pos + direction, Vector2Helpers.Rotate(-direction.normalized * width, 45));
     Gizmos.DrawRay(pos + direction, Vector2Helpers.Rotate(-direction.normalized * width, -45));
 }