Beispiel #1
0
        public IronBigShovelRecipe()
        {
            try
            {
                CraftingStorage storage = BigShovelPlugin.Conf.Get <ToolStorage>("IronBigShovel").craft;
                this.Products = new CraftingElement[] { new CraftingElement <IronBigShovelItem>() };

                this.Ingredients = new CraftingElement[storage.ingredients.Length];
                for (int i = 0; i < storage.ingredients.Length; i++)
                {
                    CraftIngredients current = storage.ingredients[i];
                    var genericListType      = typeof(CraftingElement <>);
                    var specificListType     = genericListType.MakeGenericType(Item.GetType(current.item));
                    var craftElem            = Activator.CreateInstance(specificListType, new object[] { typeof(MetalworkingEfficiencySkill), current.quantity, MetalworkingEfficiencySkill.MultiplicativeStrategy });
                    this.Ingredients[i] = craftElem as CraftingElement;
                }
                if (storage.enable)
                {
                    CraftingComponent.AddRecipe(BigShovelPlugin.GetTypeFromString(storage.table), this);
                }
                this.CraftMinutes = CreateCraftTimeValue(typeof(IronBigShovelRecipe), Item.Get <IronBigShovelItem>().UILink(), storage.craftMinutesTime, typeof(MetalworkingSpeedSkill));
                this.Initialize("Iron Big Shovel", typeof(IronBigShovelRecipe));
            }
            catch (Exception e)
            {
                Console.WriteLine("[BigShovel] - A error occured when setting IronBigShovelCraft - " + e.Message);
                return;
            }
        }
Beispiel #2
0
 public ToolStorage(float _durability, float _calories, CraftIngredients _repair, CraftingStorage _craft)
 {
     durability = _durability;
     calories   = _calories;
     repair     = _repair;
     craft      = _craft;
 }