/// <summary>
        /// Takes a point in image coordinates to act as the origin of the current coordinate system.
        /// </summary>
        public void SetOrigin(PointF p)
        {
            PointF u = distortionHelper.Undistort(p);

            calibrator.SetOrigin(u);
            AfterCalibrationChanged();
        }
Beispiel #2
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        public override void Draw(Graphics canvas, DistortionHelper distorter, IImageToViewportTransformer transformer, bool selected, long currentTimestamp)
        {
            double opacityFactor = infosFading.GetOpacityTrackable(trackingTimestamps, currentTimestamp);

            if (opacityFactor <= 0)
            {
                return;
            }

            QuadrilateralF quad = transformer.Transform(quadImage);

            bool drawEdgesOnly = !planeIsConvex || (!styleHelper.Perspective && !quadImage.IsAxisAlignedRectangle);

            using (penEdges = styleHelper.GetPen(opacityFactor, 1.0))
                using (SolidBrush br = styleHelper.GetBrush(opacityFactor))
                {
                    foreach (PointF p in quad)
                    {
                        canvas.FillEllipse(br, p.Box(4));
                    }

                    if (!drawEdgesOnly)
                    {
                        if (distorter != null && distorter.Initialized)
                        {
                            QuadrilateralF undistortedQuadImage = distorter.Undistort(quadImage);
                            projectiveMapping.Update(quadPlane, undistortedQuadImage);
                        }
                        else
                        {
                            projectiveMapping.Update(quadPlane, quadImage);
                        }

                        DrawGrid(canvas, penEdges, projectiveMapping, distorter, transformer);
                    }
                    else
                    {
                        // Non convex quadrilateral or non rectangle 2d grid: only draw the edges.
                        canvas.DrawLine(penEdges, quad.A, quad.B);
                        canvas.DrawLine(penEdges, quad.B, quad.C);
                        canvas.DrawLine(penEdges, quad.C, quad.D);
                        canvas.DrawLine(penEdges, quad.D, quad.A);
                    }
                }
        }
Beispiel #3
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        public override void Draw(Graphics canvas, DistortionHelper distorter, IImageToViewportTransformer transformer, bool selected, long currentTimestamp)
        {
            double opacityFactor = infosFading.GetOpacityFactor(currentTimestamp);

            if (opacityFactor <= 0)
            {
                return;
            }

            QuadrilateralF quad = transformer.Transform(quadImage);

            using (penEdges = styleHelper.GetPen(opacityFactor, 1.0))
                using (SolidBrush br = styleHelper.GetBrush(opacityFactor))
                {
                    foreach (PointF p in quad)
                    {
                        canvas.FillEllipse(br, p.Box(4));
                    }

                    if (planeIsConvex)
                    {
                        if (distorter != null && distorter.Initialized)
                        {
                            QuadrilateralF undistortedQuadImage = distorter.Undistort(quadImage);
                            projectiveMapping.Update(quadPlane, undistortedQuadImage);
                        }
                        else
                        {
                            projectiveMapping.Update(quadPlane, quadImage);
                        }

                        //DrawDiagonals(canvas, penEdges, quadPlane, projectiveMapping, distorter, transformer);
                        DrawGrid(canvas, penEdges, projectiveMapping, distorter, transformer);
                    }
                    else
                    {
                        // Non convex quadrilateral: only draw the edges.
                        canvas.DrawLine(penEdges, quad.A, quad.B);
                        canvas.DrawLine(penEdges, quad.B, quad.C);
                        canvas.DrawLine(penEdges, quad.C, quad.D);
                        canvas.DrawLine(penEdges, quad.D, quad.A);
                    }
                }
        }