protected virtual void OnCameraThumbnailProduced(CameraThumbnailProducedEventArgs e)
        {
            EventHandler <CameraThumbnailProducedEventArgs> invoker = CameraThumbnailProduced;

            if (invoker != null)
            {
                invoker(this, e);
            }
        }
Beispiel #2
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 /// <summary>
 /// Receive a new thumbnail from a camera and forward it upstream.
 /// </summary>
 private static void CameraManager_CameraThumbnailProduced(object sender, CameraThumbnailProducedEventArgs e)
 {
     // This runs in a worker thread.
     // The final event handler will have to merge back into the UI thread before using the bitmap.
     if (CameraThumbnailProduced != null)
     {
         CameraThumbnailProduced(sender, e);
     }
 }
 /// <summary>
 /// Receive a new thumbnail from a camera and raise CameraThumbnailProduced in turn.
 /// The camera manager should make sure this runs in the UI thread.
 /// This event should always be raised, even if the thumbnail could not be retrieved.
 /// </summary>
 private static void CameraManager_CameraThumbnailProduced(object sender, CameraThumbnailProducedEventArgs e)
 {
     CameraThumbnailProduced?.Invoke(sender, e);
 }