virtual public void OnCollisionEnter2D(Collision2D collisionObject)
 {
     if (collisionObject.gameObject.tag == "projectile")
     {
         cam_shake.shakeAmount = .05f;
         cam_shake.addDuration(.3f);
         Destroy(gameObject);
         CircleCollider2D explosion_instance = Instantiate(explosion, collisionObject.transform.position, collisionObject.transform.rotation) as CircleCollider2D;
         Destroy(collisionObject.gameObject);
         anal_glitch.camEffect(analStrength);
     }
     if (collisionObject.gameObject.tag == "explosion" || collisionObject.gameObject.tag == "smallExplosion")
     {
         Destroy(gameObject);
         Destroy(collisionObject.gameObject, .1f);
     }
     if (collisionObject.gameObject.tag == "smallProjectile")
     {
         cam_shake.shakeAmount = .025f;
         cam_shake.addDuration(.2f);
         Destroy(gameObject);
         CircleCollider2D explosion_instance = Instantiate(smallExplosion, collisionObject.transform.position, collisionObject.transform.rotation) as CircleCollider2D;
         Destroy(collisionObject.gameObject);
         anal_glitch.camEffect(analStrength);
     }
 }
Beispiel #2
0
 virtual public void OnCollisionEnter2D(Collision2D collisionObject)
 {
     if (collisionObject.gameObject.tag == "projectile" || collisionObject.gameObject.tag == "explosion")
     {
         cam_shake.shakeAmount = .25f;
         cam_shake.addDuration(.60f);
         curr_health -= 25f;
         float health_scale = curr_health / max_health;
         SetHealthBar(health_scale);
         Destroy(collisionObject.gameObject);
         anal_glitch.camEffect(analStrength);
         audios.Play();
     }
     if (collisionObject.gameObject.tag == "smallProjectile" || collisionObject.gameObject.tag == "smallExplosion")
     {
         cam_shake.shakeAmount = .15f;
         cam_shake.addDuration(.4f);
         curr_health -= 10f;
         float health_scale = curr_health / max_health;
         SetHealthBar(health_scale);
         Destroy(collisionObject.gameObject);
         anal_glitch.camEffect(analStrength);
         audios.Play();
     }
 }