Beispiel #1
0
        private void Update()
        {
            AICharacterInputs inputs = new AICharacterInputs();

            // Simulate an input on all controlled characters
            inputs.MoveVector = Mathf.Sin(Time.time * MovementPeriod) * Vector3.forward;
            inputs.LookVector = Vector3.Slerp(-Vector3.forward, Vector3.forward, inputs.MoveVector.z).normalized;
            for (int i = 0; i < Characters.Length; i++)
            {
                Characters[i].SetInputs(ref inputs);
            }
        }
Beispiel #2
0
 /// <summary>
 /// This is called every frame by the AI script in order to tell the character what its inputs are
 /// </summary>
 public void SetInputs(ref AICharacterInputs inputs)
 {
     _moveInputVector = inputs.MoveVector;
     _lookInputVector = inputs.LookVector;
 }