internal void AddInfo(Microsoft.Research.Kinect.Nui.Vector vector)
 {
     prevInfo = (list[0] != null) ? this.list[(currentIndex + capacity - 1) % capacity] : null;
     refInfo = (list[5] != null) ? this.list[(currentIndex + capacity - 5) % capacity] : null;
     currentInfo = new AccelInfo(vector, refInfo);
     this.list[currentIndex] = currentInfo;
     currentIndex = (currentIndex+1) % capacity;
 }
Beispiel #2
0
 public AccelInfo(Vector vector, AccelInfo prevInfo)
 {
     i++;
     timestamp = System.DateTime.Now;
     this.vector = new Vector3D(vector.X, vector.Y, vector.Z);
     if (prevInfo != null)
     {
         TimeSpan span = timestamp - prevInfo.timestamp;
         spanSec = (float)span.TotalMilliseconds / 1000f;
         if (spanSec < 20f /1000f)
         {
             spanSec = 20f/1000f;
         }
         //速度を計算
         velocity = new Vector3D();
         velocity.X = (vector.X - prevInfo.vector.X)/spanSec;
         velocity.Y = (vector.Y - prevInfo.vector.Y) / spanSec;
         velocity.Z = (vector.Z - prevInfo.vector.Z) / spanSec;
         //加速度を計算
         acceleration = new Vector3D();
         acceleration.X = (velocity.X - prevInfo.velocity.X) / spanSec;
         acceleration.Y = (velocity.Y - prevInfo.velocity.Y) / spanSec;
         acceleration.Z = (velocity.Z - prevInfo.velocity.Z) / spanSec;
     }
     else
     {
         velocity = new Vector3D();
         velocity.X = 0;
         velocity.Y = 0;
         velocity.Z = 0;
         acceleration = new Vector3D();
         acceleration.X = 0;
         acceleration.Y = 0;
         acceleration.Z = 0;
     }
 }