Beispiel #1
0
        static MoveGesture()
        {
            leftHandPositions = new List<SkeletonPoint>();
            rightHandPositions = new List<SkeletonPoint>();

            // Initialize timers.
            // If there is no event fired after 250 milliseconds of setting a starting point,
            // the tick event will reset the parameters.
            Deployment.Current.Dispatcher.BeginInvoke(() => {

                horizontalTimer = new DispatcherTimer();
                horizontalTimer.Interval = new TimeSpan(0, 0, 0, 0, 250); // 250 Milliseconds
                horizontalTimer.Tick += (o, e) => {
                    horizontalDirection = SwipeDirection.None;
                    horizontalStartPoint = null;
                    horizontalTimer.Stop();
                };

                verticalTimer = new DispatcherTimer();
                verticalTimer.Interval = new TimeSpan(0, 0, 0, 0, 250); // 250 Milliseconds
                verticalTimer.Tick += (o, e) => {
                    verticalDirection = SwipeDirection.None;
                    verticalStartPoint = null;
                    verticalTimer.Stop();
                };
            });

            sensor = Move.Sensor;

            if (sensor.IsRunning) {
                KinectRunning = true;
                sensor.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(sensor_SkeletonFrameReady);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Gets a kinectSensor instance.
        /// </summary>
        /// <returns>A kinectSensor instance.</returns>
        public static KinectSensor GetKinectSensor()
        {
            if (sensor == null)
                sensor = new KinectSensor();

            return sensor;
        }
Beispiel #3
0
        private void start_Click(object sender, RoutedEventArgs e)
        {
            //1. Working with the Kinect sensor.
            sensor = KinectSensor.GetKinectSensor();

            sensor.KinectInitializeFailed += new EventHandler<KinectInitializeArgs>(sensor_KinectInitializeFailed);

            if (!sensor.IsRunning)
                sensor.Start(KinectSensorOptions.UseSkeleton | KinectSensorOptions.UseColor | KinectSensorOptions.UseDepth);

            // Not yet working.
            //
            //if (!sensor.ColorStream.IsEnabled)
            //    sensor.ColorStream.Enable(ImageType.Color, ImageResolution.Resolution640x480);
            //sensor.ColorFrameReady += new EventHandler<ImageFrameReadyEventArgs>(sensor_ColorFrameReady);

            //if (!sensor.DepthStream.IsEnabled)
            //    sensor.DepthStream.Enable(ImageType.Depth);
            //sensor.DepthFrameReady += new EventHandler<ImageFrameReadyEventArgs>(sensor_DepthFrameReady);

            if (!sensor.SkeletonStream.IsEnabled)
                sensor.SkeletonStream.Enable();
            sensor.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(sensor_SkeletonFrameReady);

            // 2. Working with events
            if (!Move.KinectRunning) {
                MessageBox.Show("Not running");
                Application.Current.MainWindow.Close();
            }

            // HAND MOVES
            //Move.MoveLeftHandDown += new MoveEventHandler(Move_MoveLeftHandDown);
            //Move.MoveLeftHandUp += new MoveEventHandler(Move_MoveLeftHandUp);
            //Move.MoveLeftHandNavigating += new MoveEventHandler(Move_MoveLeftHandNavigating);
            //Move.MoveRightHandDown += new MoveEventHandler(Move_MoveRightHandDown);
            //Move.MoveRightHandUp += new MoveEventHandler(Move_MoveRightHandUp);
            //Move.MoveRightHandNavigating += new MoveEventHandler(Move_MoveRightHandNavigating);

            // TRANSFORMATIONS
            //Move.Scale += new ScaleEventHandler(Move_ScaleMove);
            //Move.Rotate += new RotateEventHandler(Move_RotateMove);
            //Move.Translate += new TranslateEventHandler(Move_TranslateMove);

            // ALL IN ONE TRANFORMATION
            Move.Transform += new TransformEventHandler(Move_TransformMove);

            // SWIPES
            //MoveGesture.SwipeDown += new MoveGestureEventHandler(MoveGesture_SwipeDown);
            //MoveGesture.SwipeLeft += new MoveGestureEventHandler(MoveGesture_SwipeLeft);
            //MoveGesture.SwipeRight += new MoveGestureEventHandler(MoveGesture_SwipeRight);
            //MoveGesture.SwipeUp += new MoveGestureEventHandler(MoveGesture_SwipeUp);
        }