Beispiel #1
0
        public static void RenderDepthPixels(MainWindow mainWindow, CameraSpacePoint[] pointCloud)
        {
            byte[] intensityMap = ImageUtils.CalculateIntensityFromCameraSpacePoints(pointCloud);

            DrawCanvasOnMap(intensityMap);
            ClearCanvas();

            GlobVar.IntensityBitmap.WritePixels(
                new Int32Rect(0, 0, GlobVar.IntensityBitmap.PixelWidth, GlobVar.IntensityBitmap.PixelHeight),
                intensityMap,
                GlobVar.IntensityBitmap.PixelWidth * GlobVar.IntensityBitmap.Format.BitsPerPixel / 8,
                0);

            var canvas = new Canvas
            {
                Width  = 700,
                Height = 580
            };

            if (BodyUtils.HasBodyTracking() & Logger.DrawEnergyValue)
            {
                DrawEnergyValue(canvas);
            }

            canvas.Background  = new ImageBrush(GlobVar.IntensityBitmap);
            mainWindow.Content = canvas;
            mainWindow.Show();
        }
Beispiel #2
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        /// <summary>
        /// Adds the torsopoints to body
        /// </summary>
        /// /// <remarks>
        /// If the current body id had tracking in previous frames, the average torso location the last frames is saved.
        /// </remarks>
        public void AddTorso(List <int> torsoPoints)
        {
            CameraSpacePoint currentAvg = BodyUtils.CalculateAveragePointFromValidPoints(torsoPoints);

            if (BodyUtils.HasTorsoTracking(Id))
            {
                CameraSpacePoint avgLastFrames = BodyUtils.GetAverageTorsoLocationLastFrames(Id);

                if (GlobUtils.GetEuclideanDistance(avgLastFrames, currentAvg) < Thresholds.LastFramesTorsoMaxDistance)
                {
                    Torso torso = new Torso(currentAvg, avgLastFrames);
                    Torso = torso;
                }
                else
                {
                    Torso torso = new Torso(currentAvg, new CameraSpacePoint()
                    {
                        X = float.NaN, Y = float.NaN, Z = float.NaN
                    });
                    Torso = torso;
                }
            }
            else
            {
                Torso torso = new Torso(currentAvg, new CameraSpacePoint()
                {
                    X = float.NaN, Y = float.NaN, Z = float.NaN
                });
                Torso = torso;
            }
        }
Beispiel #3
0
        private List <Body> CreateBodies(TimeSpan frameRelativeTime, List <Head> validatedHeads)
        {
            _stopwatch.Restart();
            Dictionary <Head, int> identifiedHeadsWithLabels = BodyUtils.IdentifyHeads(validatedHeads);

            var bodies = new List <Body>();

            foreach (var identifiedHead in identifiedHeadsWithLabels)
            {
                Stopwatch stopwatchBody = new Stopwatch();
                stopwatchBody.Start();

                Body body;
                int  bodyId = identifiedHead.Value;
                Head head   = identifiedHead.Key;

                if (bodyId == -1)
                {
                    GlobVar.MaxBodyCount++;
                    int newBodyId = GlobVar.MaxBodyCount;
                    body = new Body(newBodyId, frameRelativeTime);
                    body.AddHead(head);
                    bodies.Add(body);

                    BodyUtils.AddBodyRegions(GeodesicUtils.GeodesicGraph, head, body);
                }
                else
                {
                    // Attribute head with average centerpoint in from the last
                    // frames.
                    head.AvgCenterPoint = BodyUtils.GetAverageHeadLocationLastFrames(bodyId);

                    if (Logger.ShowHeadAvgCenterPoint)
                    {
                        GraphicsUtils.DrawPoint(head.AvgCenterPoint);
                    }

                    body = new Body(bodyId, frameRelativeTime);
                    body.AddHead(head);
                    bodies.Add(body);

                    BodyUtils.AddBodyRegions(GeodesicUtils.GeodesicGraph, head, body);
                }


                Logger.Draw(body);

                EnergyUtils.CalculateBodyMechanicalEnergy(body);
            }

            if (Logger.LogTimeCreateBodies)
            {
                _stopwatch.Stop();
                Console.WriteLine("CreateBodies: {0}", _stopwatch.ElapsedMilliseconds);
            }

            return(bodies);
        }
Beispiel #4
0
        public int AddHeadPixels(List <int> headPixels)
        {
            HeadPointIndexes = headPixels;
            CenterPoint      = BodyUtils.CalculateAveragePointFromValidPoints(headPixels);

            var depthSpacePoint = GlobVar.CoordinateMapper.MapCameraPointToDepthSpace(CenterPoint);

            CenterPointIndex = GlobUtils.GetIndex((int)Math.Round(depthSpacePoint.X) / 2, (int)Math.Round(depthSpacePoint.Y) / 2);

            return(CenterPointIndex);
        }
        /// <summary>
        ///     Creates a geodesic graph of the foreground. Points in cameraspace that are closer than a threshold are connected in the graph.
        ///     Also, the points need to be closer than threshold to the already validated candidate head points.
        /// </summary>
        public static void CreateGeodesicGraph(CameraSpacePoint[] pointCloud)
        {
            GeodesicGraph = new Dictionary <int, Dictionary <int, float> >();
            const float maxDepth = GlobVar.MaxSensingDepth;

            for (var i = 0; i < GlobVar.ScaledFrameLength; i++)
            {
                if (pointCloud[i].Z != maxDepth && !float.IsInfinity(pointCloud[i].X) &&
                    !float.IsInfinity(pointCloud[i].Y))
                {
                    var neighbourList  = GlobUtils.GetNeighbour3X3IndexList(i);
                    var neighbourNodes = new Dictionary <int, float>();
                    foreach (var neighbour in neighbourList)
                    {
                        if (neighbour != -1)
                        {
                            if (pointCloud[neighbour].Z != maxDepth)
                            {
                                var dist = GlobUtils.GetEuclideanDistance(neighbour, i);

                                if (dist < Thresholds.GeodesicGraphMaxDistanceBetweenPoints &&
                                    BodyUtils.GetDistanceToClosestHeadCandidate(neighbour) <
                                    Thresholds.GeodesicGraphMaxDistanceToCandidates)
                                {
                                    neighbourNodes.Add(neighbour, dist);
                                }
                            }
                        }
                    }
                    if (neighbourNodes.Count > 0)
                    {
                        GeodesicGraph.Add(i, neighbourNodes);
                    }
                }
            }
            if (Logger.ShowGeodesicGraph)
            {
                foreach (var v in GeodesicGraph)
                {
                    GlobVar.GraphicsCanvas[v.Key] = 255;
                }
            }
        }
Beispiel #6
0
        /// <summary>
        /// Attributes the body object with the calculated mechanical energy-use since last frame.
        /// </summary>
        public static void CalculateBodyMechanicalEnergy(Body body)
        {
            bool handTracking = false;

            List <Body> lastBodies = BodyUtils.GetBodiesWithIdFromHistory(body.Id);

            if (lastBodies.Count < 1)
            {
                body.EnergyLevel = 0;
                return;
            }

            Body[] lastTwoBodies = new Body[2];
            lastTwoBodies[0] = lastBodies[lastBodies.Count - 1];
            lastTwoBodies[1] = body;

            double totalPotential = 0;
            double totalKinetic   = 0;

            Vector3D headDisplacement = CalculateDisplacementHead(lastTwoBodies);

            totalPotential += CalculatePotentialEnergyChange(headDisplacement, HeadMass);
            totalKinetic   += CalculateKineticEnergyChange(headDisplacement, HeadMass, lastTwoBodies);

            Vector3D torsoDisplacement = CalculateDisplacementTorso(lastTwoBodies);

            totalPotential += CalculatePotentialEnergyChange(torsoDisplacement, TorsoMass);
            totalKinetic   += CalculateKineticEnergyChange(torsoDisplacement, TorsoMass, lastTwoBodies);

            if (handTracking)
            {
                Vector3D[] handDisplacement = CalculateDisplacementHands(lastTwoBodies);
                totalPotential += CalculatePotentialEnergyChange(handDisplacement[0], ForeArmMass);
                totalKinetic   += CalculateKineticEnergyChange(handDisplacement[0], ForeArmMass, lastTwoBodies);
                totalPotential += CalculatePotentialEnergyChange(handDisplacement[1], ForeArmMass);
                totalKinetic   += CalculateKineticEnergyChange(handDisplacement[1], ForeArmMass, lastTwoBodies);
            }

            body.EnergyLevel = totalKinetic + totalPotential;
        }
Beispiel #7
0
        /// <summary>
        /// Adds the handpoints to the body.
        /// </summary>
        /// /// <remarks>
        /// The new candidate hands are compared to average location of previous hands for bodies with same id, to identify if the candidate hands are left or right.
        /// </remarks>
        public void AddHands(List <int> handPoints)
        {
            List <CameraSpacePoint> handCenterPoints = BodyUtils.GroupHandPoints(handPoints);

            Hand[] newHands = new Hand[2];

            var averageHandLocationsLastFrames  = BodyUtils.GetAverageHandLocationsLastFrames(Id);
            CameraSpacePoint avgFirstHandPoint  = averageHandLocationsLastFrames[0];
            CameraSpacePoint avgSecondHandPoint = averageHandLocationsLastFrames[1];

            var distancesToHandAverages = BodyUtils.GetDistancesToHandAveragesLastFrames(handCenterPoints, avgFirstHandPoint, avgSecondHandPoint);

            var sortedDistancesToHandAverages = distancesToHandAverages.OrderBy(kvp => kvp.Value);

            if (BodyUtils.HasFirstHandTracking(Id) || BodyUtils.HasSecondHandTracking(Id))
            {
                bool[] handsUsed = { false, false };

                foreach (var distance in sortedDistancesToHandAverages)
                {
                    if (distance.Key == 0)
                    {
                        if (BodyUtils.HasFirstHandTracking(Id))
                        {
                            if (distancesToHandAverages[distance.Key] < Thresholds.LastFramesHandMaxDistance)
                            {
                                Hand hand = new Hand(handCenterPoints[0], 0, avgFirstHandPoint);
                                if (newHands[0] == null && !handsUsed[0])
                                {
                                    newHands[0]  = hand;
                                    handsUsed[0] = true;
                                }
                            }
                        }
                        else
                        {
                            Hand hand = new Hand(handCenterPoints[0], 0, avgFirstHandPoint);
                            if (newHands[0] == null && !handsUsed[0])
                            {
                                newHands[0]  = hand;
                                handsUsed[0] = true;
                            }
                        }
                    }
                    else if (distance.Key == 1)
                    {
                        if (BodyUtils.HasSecondHandTracking(Id))
                        {
                            if (distancesToHandAverages[distance.Key] < Thresholds.LastFramesHandMaxDistance)
                            {
                                Hand hand = new Hand(handCenterPoints[0], 1, avgSecondHandPoint);
                                if (newHands[1] == null && !handsUsed[0])
                                {
                                    newHands[1]  = hand;
                                    handsUsed[0] = true;
                                }
                            }
                        }
                        else
                        {
                            Hand hand = new Hand(handCenterPoints[0], 1, avgSecondHandPoint);
                            if (newHands[1] == null && !handsUsed[0])
                            {
                                newHands[1]  = hand;
                                handsUsed[0] = true;
                            }
                        }
                    }
                    else if (distance.Key == 2)
                    {
                        if (BodyUtils.HasFirstHandTracking(Id))
                        {
                            if (distancesToHandAverages[distance.Key] < Thresholds.LastFramesHandMaxDistance)
                            {
                                Hand hand = new Hand(handCenterPoints[1], 0, avgFirstHandPoint);
                                if (newHands[0] == null && !handsUsed[1])
                                {
                                    newHands[0]  = hand;
                                    handsUsed[1] = true;
                                }
                            }
                        }
                        else
                        {
                            Hand hand = new Hand(handCenterPoints[1], 0, avgFirstHandPoint);
                            if (newHands[0] == null && !handsUsed[1])
                            {
                                newHands[0]  = hand;
                                handsUsed[1] = true;
                            }
                        }
                    }
                    else if (distance.Key == 3)
                    {
                        if (BodyUtils.HasSecondHandTracking(Id))
                        {
                            if (distancesToHandAverages[distance.Key] < Thresholds.LastFramesHandMaxDistance)
                            {
                                Hand hand = new Hand(handCenterPoints[1], 1, avgSecondHandPoint);
                                if (newHands[1] == null && !handsUsed[1])
                                {
                                    newHands[1]  = hand;
                                    handsUsed[1] = true;
                                }
                            }
                        }
                        else
                        {
                            Hand hand = new Hand(handCenterPoints[1], 1, avgSecondHandPoint);
                            if (newHands[1] == null && !handsUsed[1])
                            {
                                newHands[1]  = hand;
                                handsUsed[1] = true;
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < handCenterPoints.Count; i++)
                {
                    newHands[i] = new Hand(handCenterPoints[i], i, new CameraSpacePoint()
                    {
                        X = float.NaN, Y = float.NaN, Z = float.NaN
                    });
                }
            }
            Hands = newHands;
        }