/// <summary>
        /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader
        /// </summary>
        /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param>
        /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param>
        public GestureDetector(KinectSensor kinectSensor, GestureResultView gestureResultView)
        {
            if (kinectSensor == null)
            {
                throw new ArgumentNullException("kinectSensor");
            }

            if (gestureResultView == null)
            {
                throw new ArgumentNullException("gestureResultView");
            }

            this.GestureResultView = gestureResultView;

            // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor.
            this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0);
            this.vgbFrameSource.TrackingIdLost += this.Source_TrackingIdLost;

            // open the reader for the vgb frames
            this.vgbFrameReader = this.vgbFrameSource.OpenReader();
            if (this.vgbFrameReader != null)
            {
                this.vgbFrameReader.IsPaused      = true;
                this.vgbFrameReader.FrameArrived += this.Reader_GestureFrameArrived;
            }

            // load the 'Seated' gesture from the gesture database
            using (VisualGestureBuilderDatabase database = new VisualGestureBuilderDatabase(this.gestureDatabase))
            {
                // we could load all available gestures in the database with a call to vgbFrameSource.AddGestures(database.AvailableGestures),
                // but for this program, we only want to track one discrete gesture from the database, so we'll load it by name
                foreach (Gesture gesture in database.AvailableGestures)
                {
                    if (gesture.Name.Equals(this.SlideRight))
                    {
                        this.vgbFrameSource.AddGesture(gesture);
                    }
                    if (gesture.Name.Equals(this.SlideRightProgress))
                    {
                        this.vgbFrameSource.AddGesture(gesture);
                    }
                    if (gesture.Name.Equals(this.SlideLeft))
                    {
                        this.vgbFrameSource.AddGesture(gesture);
                    }
                    if (gesture.Name.Equals(this.SlideLeftProgress))
                    {
                        this.vgbFrameSource.AddGesture(gesture);
                    }
                }
            }
        }
Beispiel #2
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        public MainWindow()
        {
            // get Active Kinect Sensor
            this.sensor = KinectSensor.GetDefault();

            // open the sensor
            this.sensor.Open();
            this.DataContext                  = this.viewModel;
            this.viewModel.TrainName          = "Face 1";
            this.viewModel.ProcessorType      = ProcessorTypes.PCA;
            this.viewModel.PropertyChanged   += this.ViewModelPropertyChanged;
            this.viewModel.TrainButtonClicked = new ActionCommand(this.Train);
            this.viewModel.TrainNameEnabled   = true;
            // open the reader for the body frames
            this.bodyFrameReader = sensor.BodyFrameSource.OpenReader();
            this.bodyFrameReader.FrameArrived += bodyFrameReader_FrameArrived;

            // initialize the gesture detection objects for our gestures
            this.gestureDetectorList = new List <GestureDetector>();

            //this.InitializeComponent();
            this.LoadProcessor();
            // get screen with and height
            screenWidth  = (int)SystemParameters.PrimaryScreenWidth;
            screenHeight = (int)SystemParameters.PrimaryScreenHeight;

            // set up timer, execute every 0.1s
            timer.Interval = new TimeSpan(0, 0, 0, 0, 100);
            timer.Tick    += new EventHandler(Timer_Tick);
            timer.Start();

            int maxBodies = this.sensor.BodyFrameSource.BodyCount;

            for (int i = 0; i < maxBodies; ++i)
            {
                GestureResultView result   = new GestureResultView(false, false, 0.0f, -1.0f, false, false, false);
                GestureDetector   detector = new GestureDetector(this.sensor, result);
                this.gestureDetectorList.Add(detector);
            }
        }