internal void Initialize()
 {
     shifter  = new ShiftRegister(12);            // "a 12 bit shift register for unpacking the data"
     unpacker = new SpriteDataUnpacker(shifter, ramMemory);
 }
Beispiel #2
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 public SpriteDataUnpacker(ShiftRegister register, byte[] data)
 {
     this.register = register;
     this.data     = data;
 }