Beispiel #1
0
        private void DetectorWindowGUI(int windowID)
        {
            #region Detector
            GUILayout.BeginVertical();

            if (Vessel.mainBody != null && KethaneController.PlanetTextures.ContainsKey(Vessel.mainBody.name))
            {
                Texture2D planetTex = KethaneController.PlanetTextures[Vessel.mainBody.name];
                GUILayout.Box(planetTex);
                Rect Last = UnityEngine.GUILayoutUtility.GetLastRect();

                int x = Misc.GetXOnMap(Misc.clampDegrees(Vessel.mainBody.GetLongitude(Vessel.transform.position)), planetTex.width);
                int y = Misc.GetYOnMap(Vessel.mainBody.GetLatitude(Vessel.transform.position), planetTex.height);
                GUI.DrawTexture(new Rect(((Last.xMin + Last.xMax) / 2) - (planetTex.width / 2) + x - (youAreHereMarker.width / 2), ((Last.yMin + Last.yMax) / 2) + (planetTex.height / 2) - y - (youAreHereMarker.height / 2), 7, 7), youAreHereMarker);

                float xVar = ((Last.xMin + Last.xMax) / 2) - (planetTex.width / 2) + DetectorWindowPosition.x;
                float yVar = ((Last.yMin + Last.yMax) / 2) - (planetTex.height / 2) + DetectorWindowPosition.y;
                xVar = xVar - UnityEngine.Input.mousePosition.x;
                yVar = (Screen.height - yVar) - UnityEngine.Input.mousePosition.y;

                bool inbound = true;
                if (yVar > planetTex.height || yVar < 0)
                {
                    inbound = false;
                }
                if (-xVar > planetTex.width || -xVar < 0)
                {
                    inbound = false;
                }

                GUILayout.Label(String.Format(inbound ? "Mouse coordinates: {0:0.0}, {1:0.0}" : "Mouse coordinates: -", Misc.GetLatOnMap(yVar, planetTex.height), Misc.GetLonOnMap(xVar, planetTex.width)));
            }

            GUILayout.Label(String.Format("Last deposit: {0:0.000}, {1:0.000} ({2:F0}L)", LastLat, LastLon, LastQuantity));
            ScanningSound = GUILayout.Toggle(ScanningSound, "Detection sound");

            GUILayout.EndVertical();
            GUI.DragWindow(new Rect(0, 0, 300, 60));
            #endregion
        }