Beispiel #1
0
        public void ExecuteEncounter(
            GameSession game,
            int targetSystem,
            float intensity   = 1f,
            bool multiPlanets = false)
        {
            Random     safeRandom = App.GetSafeRandom();
            int        minValue   = (int)((double)game.AssetDatabase.GlobalMeteorShowerData.MinMeteors * (double)intensity);
            int        maxValue   = (int)((double)game.AssetDatabase.GlobalMeteorShowerData.MaxMeteors * (double)intensity);
            int        num        = safeRandom.Next(minValue, maxValue);
            int        fleetID    = game.GameDatabase.InsertFleet(this.PlayerId, 0, targetSystem, targetSystem, "Meteors", FleetType.FL_NORMAL);
            List <int> intList    = new List <int>();

            for (int index = 0; index < num; ++index)
            {
                intList.Add(game.GameDatabase.InsertShip(fleetID, safeRandom.Choose <int>((IList <int>) this.MeteorDesignIds), null, (ShipParams)0, new int?(), 0));
            }
            List <ColonyInfo> list = game.GameDatabase.GetColonyInfosForSystem(targetSystem).ToList <ColonyInfo>();

            foreach (int shipID in intList)
            {
                int planetId = 0;
                if (multiPlanets && list.Count > 0)
                {
                    planetId = safeRandom.Choose <ColonyInfo>((IList <ColonyInfo>)list).OrbitalObjectID;
                }
                game.GameDatabase.UpdateShipSystemPosition(shipID, new Matrix?(MeteorShower.GetSpawnTransform(game.App, targetSystem, planetId)));
            }
        }
Beispiel #2
0
        public static MeteorShower ResumeEncounter(GameDatabase gamedb)
        {
            if (gamedb.AssetDatabase.GetFaction("asteroids") == null)
            {
                return((MeteorShower)null);
            }
            MeteorShower meteorShower = new MeteorShower();
            PlayerInfo   playerInfo   = gamedb.GetPlayerInfos().ToList <PlayerInfo>().FirstOrDefault <PlayerInfo>((Func <PlayerInfo, bool>)(x =>
            {
                if (!x.isStandardPlayer)
                {
                    return(x.Name.Contains("Meteors"));
                }
                return(false);
            }));

            meteorShower.PlayerId = playerInfo.ID;
            List <DesignInfo> list = gamedb.GetDesignInfosForPlayer(meteorShower.PlayerId).ToList <DesignInfo>();
            int length             = ((IEnumerable <string>)MeteorShower.MeteorDesignFiles).Count <string>();

            meteorShower._meteorDesignIds = new int[length];
            for (int i = 0; i < length; ++i)
            {
                DesignInfo designInfo = list.FirstOrDefault <DesignInfo>((Func <DesignInfo, bool>)(x => x.DesignSections[0].FilePath.EndsWith(MeteorShower.MeteorDesignFiles[i])));
                if (designInfo == null)
                {
                    DesignInfo design = new DesignInfo(meteorShower.PlayerId, "Huge Meteor " + (object)i, new string[1]
                    {
                        string.Format("factions\\{0}\\sections\\{1}", (object)"asteroids", (object)MeteorShower.MeteorDesignFiles[i])
                    });
                    meteorShower._meteorDesignIds[i] = gamedb.InsertDesignByDesignInfo(design);
                }
                else
                {
                    meteorShower._meteorDesignIds[i] = designInfo.ID;
                }
            }
            return(meteorShower);
        }
Beispiel #3
0
        public static MeteorShower InitializeEncounter(
            GameDatabase gamedb,
            AssetDatabase assetdb)
        {
            if (assetdb.GetFaction("asteroids") == null)
            {
                return((MeteorShower)null);
            }
            MeteorShower meteorShower = new MeteorShower();

            meteorShower.PlayerId = gamedb.InsertPlayer("Meteors", "asteroids", new int?(), assetdb.RandomEncounterPrimaryColor, new Vector3(0.0f), "", "\\base\\factions\\asteroids\\avatars\\Asteroids_Avatar.tga", 0.0, 0, false, false, false, 0, AIDifficulty.Normal);
            int length = ((IEnumerable <string>)MeteorShower.MeteorDesignFiles).Count <string>();

            meteorShower._meteorDesignIds = new int[length];
            for (int index = 0; index < length; ++index)
            {
                DesignInfo design = new DesignInfo(meteorShower.PlayerId, "Huge Meteor " + (object)index, new string[1]
                {
                    string.Format("factions\\{0}\\sections\\{1}", (object)"asteroids", (object)MeteorShower.MeteorDesignFiles[index])
                });
                meteorShower._meteorDesignIds[index] = gamedb.InsertDesignByDesignInfo(design);
            }
            return(meteorShower);
        }