Beispiel #1
0
        public string ToStringDMS(bool newline = false)
        {
            double clampedLongitude = AngleUtils.ClampDegrees180(this.Longitude);

            return(AngleUtils.AngleToDMS(this.Latitude) + (this.Latitude > 0 ? " N" : " S") + (newline ? "\n" : ", ")
                   + AngleUtils.AngleToDMS(clampedLongitude) + (clampedLongitude > 0 ? " E" : " W"));
        }
Beispiel #2
0
        public string ToStringDecimal(bool newline = false, int precision = 3)
        {
            double clampedLongitude = AngleUtils.ClampDegrees180(this.Longitude);
            double latitudeAbs      = Math.Abs(this.Latitude);
            double longitudeAbs     = Math.Abs(clampedLongitude);

            return(latitudeAbs.ToString("F" + precision) + "° " + (this.Latitude > 0 ? "N" : "S") + (newline ? "\n" : ", ")
                   + longitudeAbs.ToString("F" + precision) + "° " + (clampedLongitude > 0 ? "E" : "W"));
        }
        public static Coordinates?GetMouseCoordinates(this CelestialBody body)
        {
            Ray mouseRay = PlanetariumCamera.Camera.ScreenPointToRay(Input.mousePosition);

            mouseRay.origin = ScaledSpace.ScaledToLocalSpace(mouseRay.origin);
            Vector3d relOrigin  = mouseRay.origin - body.position;
            double   curRadius  = body.pqsController.radiusMax;
            double   lastRadius = 0;
            int      loops      = 0;

            while (loops < 50)
            {
                Vector3d relSurfacePosition;
                if (PQS.LineSphereIntersection(relOrigin, mouseRay.direction, curRadius, out relSurfacePosition))
                {
                    Vector3d surfacePoint = body.position + relSurfacePosition;
                    double   alt          = body.pqsController.GetSurfaceHeight(QuaternionD.AngleAxis(body.GetLongitude(surfacePoint), Vector3d.down) * QuaternionD.AngleAxis(body.GetLatitude(surfacePoint), Vector3d.forward) * Vector3d.right);
                    double   error        = Math.Abs(curRadius - alt);
                    if (error < (body.pqsController.radiusMax - body.pqsController.radiusMin) / 100)
                    {
                        return(new Coordinates(body.GetLatitude(surfacePoint), AngleUtils.ClampDegrees180(body.GetLongitude(surfacePoint))));
                    }
                    else
                    {
                        lastRadius = curRadius;
                        curRadius  = alt;
                        loops++;
                    }
                }
                else
                {
                    if (loops == 0)
                    {
                        break;
                    }
                    else
                    { // Went too low, needs to try higher
                        curRadius = (lastRadius * 9 + curRadius) / 10;
                        loops++;
                    }
                }
            }

            return(null);
        }