Beispiel #1
0
        public static bool SaveByteFile(string path, byte[] content, Encoding encoding = null)
        {
            if (DirectoryHelper.CreateDirIfNotExist(FilePathHelper.GetDirectoryName(path)))
            {
                try
                {
                    Encoding myencoding = encoding == null ? Encoding.UTF8 : encoding;
                    using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
                    {
                        using (BinaryWriter sw = new BinaryWriter(fs, myencoding))
                        {
                            sw.Write(content);
                            sw.Flush();
                            return(true);
                        }
                    }
                }
                catch (System.Exception ex)
                {
#if TEST_CODE
                    UnityEngine.Debug.LogError(ex.Message);
#endif
                }
            }
            return(false);
        }
Beispiel #2
0
        public static bool CreateFile(string path)
        {
            if (Exists(path) == false)
            {
                try
                {
                    if (string.IsNullOrEmpty(path))
                    {
                        return(false);
                    }
                    DirectoryHelper.CreateDirIfNotExist(FilePathHelper.GetDirectoryName(path));
                    FileStream fs = File.Create(path);
                    fs.Close();
                    return(true);
                }
                catch (System.Exception ex)
                {
                    return(false);

#if TEST_CODE
                    UnityEngine.Debug.LogError(ex.Message);
#endif
                }
            }
            return(true);
        }
Beispiel #3
0
        public static bool MoveFile(string srcPath, string destPath)
        {
            if (Exists(srcPath))
            {
                if (DirectoryHelper.CreateDirIfNotExist(FilePathHelper.GetDirectoryName(destPath)))
                {
                    try
                    {
                        File.Move(srcPath, destPath);
                        return(true);
                    }
                    catch (System.Exception ex)
                    {
#if TEST_CODE
                        UnityEngine.Debug.LogError(ex.Message);
#endif
                    }
                }
            }
            return(false);
        }