/// <summary>
        /// Get the corners of a QR-space rectangle containing every cell touching an XY-space rectangle.
        /// </summary>
        public static                HexCoord[] CartesianRectangleBounds(Vector2 cornerA, Vector2 cornerB)
        {
            Vector2 min = new Vector2(Math.Min(cornerA.x, cornerB.x), Math.Min(cornerA.y, cornerB.y));
            Vector2 max = new Vector2(Math.Max(cornerA.x, cornerB.x), Math.Max(cornerA.y, cornerB.y));

            HexCoord[] results =
            {
                HexCoord.AtPosition(min),
                HexCoord.AtPosition(max)
            };
            Vector2 pos = results[0].Position();

            if (pos.y - 0.5f >= min.y)
            {
                results[0] += neighbors[4];
            }
            else if (pos.x >= min.x)
            {
                results[0] += neighbors[3];
            }
            pos = results[1].Position();
            if (pos.y + 0.5f <= max.y)
            {
                results[1] += neighbors[1];
            }
            else if (pos.x <= max.x)
            {
                results[1] += neighbors[0];
            }
            return(results);
        }
        /// <summary>
        /// Determines whether this hex is within a specified rectangle.
        /// </summary>
        /// <returns><c>true</c> if this instance is within the specified rectangle; otherwise, <c>false</c>.</returns>
        public bool IsWithinRectangle(HexCoord cornerA, HexCoord cornerB)
        {
            if (r > cornerA.r && r > cornerB.r || r < cornerA.r && r < cornerB.r)
            {
                return(false);
            }
            bool reverse  = cornerA.O > cornerB.O;                    // Travel right to left.
            bool offset   = cornerA.r % 2 != 0;                       // Starts on an odd row, bump alternate rows left.
            bool trim     = Math.Abs(cornerA.r - cornerB.r) % 2 == 0; // Even height, trim alternate rows.
            bool odd      = (r - cornerA.r) % 2 != 0;                 // This is an alternate row.
            int  width    = Math.Abs(cornerA.O - cornerB.O);
            bool hasWidth = width != 0;

            if (reverse && (odd && (trim || !offset) || !(trim || offset || odd)) ||
                !reverse && (trim && odd || offset && !trim && hasWidth))
            {
                width -= 1;
            }
            int x = (O - cornerA.O) * (reverse ? -1 : 1);

            if (reverse && odd && !offset ||
                !reverse && offset && odd && hasWidth)
            {
                x -= 1;
            }
            return(x <= width && x >= 0);
        }
Beispiel #3
0
        public void GenerateGrid(int radius)
        {
            Tiles.Clear();

            GenerateTileMesh();

            for (int x = -radius; x <= radius; x++)
            {
                for (int y = -radius; y <= radius; y++)
                {
                    for (int z = -radius; z <= radius; z++)
                    {
                        if (x + y + z == 0)
                        {
                            HexCoord coord = new HexCoord(x, z);

                            bool validPosition = true;
                            foreach (var corner in coord.Corners())
                            {
                                Vector3 pos = new Vector3(corner.x, 0, corner.y) * TileSize;
                                validPosition = validPosition & RaycastIsValid(pos);
                                if (!validPosition)
                                {
                                    break;
                                }
                            }
                            if (validPosition)
                            {
                                HxTile tile = CreateHxTile();
                                Tiles.Add(tile);
                                tile.Size       = TileSize;
                                tile.Coord      = coord;
                                tile.Mesh       = TileMesh;
                                tile.IsWalkable = true;
                            }
                        }
                    }
                }
            }
        }
 /// <summary>
 /// Distance between two hexes.
 /// </summary>
 public static int Distance(HexCoord a, HexCoord b)
 {
     return((a - b).AxialLength());
 }