Beispiel #1
0
        public void ThenItRendersThePlayer()
        {
            var map      = new Stage1().LoadMap();
            var renderer = new RendererDouble(map);

            var engine = new GameEngineBuilder()
                         .WithRenderer(renderer)
                         .WithPlayer(new Player(map.SpawnLocation()))
                         .Build();

            engine.Draw();

            int  zeroBasedRow         = map.SpawnLocation().Row - 1;
            int  zeroBasedColumn      = map.SpawnLocation().Column - 1;
            char cellForSpawnLocation = renderer.Output[zeroBasedRow][zeroBasedColumn];

            cellForSpawnLocation.Should().Be(RenderableFactory.PLAYER_REPRESENTATION);
        }
Beispiel #2
0
        public void ThenItRendersThePlayer()
        {
            var map      = new Stage1().LoadMap();
            var input    = new InputDouble();
            var renderer = new RendererDouble(map);

            var engine = new GameEngineBuilder()
                         .WithInput(input)
                         .WithRenderer(renderer)
                         .WithPlayer(new Player(5, 5))
                         .Build();

            input.SendInput(InputResult.East);

            renderer
            .Output[4]
            .Should()
            .Contain(RenderableFactory.PLAYER_REPRESENTATION.ToString());
        }