/// <summary>
        /// Loads currently selected (or new) construction data
        /// </summary>
        private void LoadCurrentConstruction()
        {
            bool isNew = false;

            if (this.currentConstruction == null)
            {
                this.currentConstruction = new ChimneyConstruction();

                isNew = true;
            }

            // Load selections
            this.cbx_Option_1.SelectedIndex =
                (isNew)
                ? -1
                : this.currentConstruction.SelectedOptions[0];

            this.cbx_Option_2.SelectedIndex =
                (isNew)
                ? -1
                : this.currentConstruction.SelectedOptions[1];

            this.cbx_Option_3.SelectedIndex =
                (isNew)
                ? -1
                : this.currentConstruction.SelectedOptions[2];

            this.cbx_Option_4.SelectedIndex =
                (isNew)
                ? -1
                : this.currentConstruction.SelectedOptions[3];

            this.cbx_Option_5.SelectedIndex =
                (isNew)
                ? -1
                : this.currentConstruction.SelectedOptions[4];

            this.cbx_Air.IsChecked = this.currentConstruction.IsWithVentilation;

            // Load construction data
            this.tbx_Name.Text = this.currentConstruction.Name;
            this.tbx_ChimneyHeigth.Text = this.currentConstruction.ChimneyHeight.ToString();
            this.tbx_ChimneyHeadHeight.Text = this.currentConstruction.ChimneyHeadHeight.ToString();
        }
        /// <summary>
        /// Loads data for newly selected construction
        /// </summary>
        /// <param name="sender">Sender</param>
        /// <param name="e">EventArgs</param>
        private void OnConstructionsSelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            if (this.dg_Constructions.SelectedItem != null)
            {
                //Load selected Chimney construction
                this.currentConstruction = (ChimneyConstruction)this.dg_Constructions.SelectedItem;

                // Load its settings
                LoadCurrentConstruction();

                // Go to tab to update construction
                SwitchTabs(this.CurrentTab, this.tab_Step1);
            }
        }
        /// <summary>
        /// Creates new construction and jump to next step
        /// </summary>
        /// <param name="nextStep">TabItem to jump after creation new construction</param>
        private void CreateNewChimneyConstruction(TabItem nextStep)
        {
            // Create new SDK Construction
            this.currentConstruction = null;

            // Load its settings
            LoadCurrentConstruction();

            // Draw invalid default chimney
            this.IsResultValid = DrawDefaultChimney();

            // Go to step 1 to edit new construction
            SwitchTabs(CurrentTab, nextStep);
        }
Beispiel #4
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        /// Updates materials needed in Chimney construction
        /// </summary>
        /// <param name="connection">Database connection</param>
        /// <param name="construction">Chímney construction to calculate</param>
        /// <param name="index">Number of constructions in module</param>
        /// <returns>Returns MainItems list calculated from constructions</returns>
        public MainItem CalculateConstruction(DatabaseConnection connection, ChimneyConstruction construction, int index)
        {
            // Result
            MainItem chimneyMainItem = new MainItem();
            chimneyMainItem.Analysis = new ItemAnalysis();
            chimneyMainItem.ID = string.Format("{0}-{1}", Properties.Resources.MAIN_ITEM_ID_CHIMNEY, index);
            chimneyMainItem.Name = construction.Name;
            chimneyMainItem.MeasureUnit = Properties.Resources.LABEL_CHIMNEY_MEASURE_UNIT;
            chimneyMainItem.Quantity = 1;
            chimneyMainItem.Kind = Properties.Resources.TEXT_KIND_CHIMNEY;

            // Get construction result code to load materials
            string resultCode = construction.ResultCode;

            if (string.IsNullOrEmpty(resultCode))
            {
                chimneyMainItem.Note = Properties.Resources.MESSAGE_NO_MATERIAL_FOUND;
                return chimneyMainItem;
            }

            // New material set
            Hashtable materials = new Hashtable();

            // Create MainItem for every construction

            // Load materials related to construction result code
            DataSet materialRelations =
                connection.GetMaterialSourcesForAutomaticConstructions(resultCode);
            if (materialRelations == null)
            {
                chimneyMainItem.Note = Properties.Resources.MESSAGE_NO_MATERIAL_FOUND;
                return chimneyMainItem;
            }

            try
            {
                // Browse all loaded materials
                foreach (DataRow relatedMaterial in materialRelations.Tables[0].Rows)
                {
                    // All columns are marked as NOT NULL in databse
                    string materialID = relatedMaterial["MaterialID"] as string;
                    string dimension = relatedMaterial["Rozmer"] as string;
                    decimal usage =
                        Utilities.StringUtils.ParseDecimalFromString(
                            relatedMaterial["Mnozstvi"].ToString(),
                            0
                        );

                    // Load material from database by id
                    DataSet materialSet =
                        connection.GetMaterialById(materialID);
                    if (materialSet == null || materialSet.Tables[0].Rows.Count == 0)
                        continue; // No material found

                    // Create Material
                    MaterialItem material =
                        new MaterialItem(materialSet.Tables[0].Rows[0]);
                    material.UsageMeasureUnit =
                        Utilities.StringUtils.GetUsageMeasureUnit(
                            material.MeasureUnit,
                            chimneyMainItem.MeasureUnit
                        );

                    // Set its usage and quantity based on coeficient from database and quantity from construction
                    SetChimneyMaterialUsage(material, construction, dimension.Trim(), usage);
                    material.Quantity = chimneyMainItem.CountAnalyzedItemQuantity(material.Usage);

                    // Adds material to new hashtable result
                    // Material can be new, or can be already used -> sum their quantities
                    AddMaterialToHashTable(materials, material, construction.Name);
                }

                // Update material list an unit price
                UpdateList(chimneyMainItem, materials);
                chimneyMainItem.CalculateUnitPrice();
            }
            catch (Exception ex)
            {
                Karafa.Errors.KarafaLogger.LogError(ex);
            }

            // Return result
            return chimneyMainItem;
        }
Beispiel #5
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        /// <summary>
        /// Sets material usage based on parameters
        /// </summary>
        /// <param name="material">Material to update</param>
        /// <param name="construction">Sdk contstruction</param>
        /// <param name="dimension">Specify the part of SDK construction material belongs to</param>
        /// <param name="usage">Coeficient for material quantity</param>        
        private void SetChimneyMaterialUsage(MaterialItem material, ChimneyConstruction construction, string dimension, decimal usage)
        {
            // Switch needs constants expressions in case, that is why can not be used

            decimal quantity;
            // Quantity is based on dimension and coeficient
            if (dimension.Equals(Properties.Resources.HTK_CHIM_CHIMNEY_COUNT))
            {
                quantity = construction.ChimneysCount;
            }
            else
                if (dimension.Equals(Properties.Resources.HTK_CHIM_REDUCTED_HEIGHT))
                {
                    // Reduce height
                    quantity = (decimal)(construction.ChimneyHeight - Properties.Settings.Default.ChimneyReduction);
                    quantity /= 100; // cm -> m
                }
                else
                    if (dimension.Equals(Properties.Resources.HTK_CHIM_CLEAN_HEIGHT))
                    {
                        quantity = (decimal)(construction.ChimneyHeight - construction.ChimneyHeadHeight);
                        quantity /= 100; // cm -> m
                    }
                    else
                        if (dimension.Equals(Properties.Resources.HTK_CHIM_CHIMNEY_HEIGHT))
                        {
                            quantity = (decimal)construction.ChimneyHeight / 100; // cm -> m
                        }
                        else
                            if (dimension.Equals(Properties.Resources.HTK_CHIM_CHIMNEY_HEAD_HEIGHT))
                            {
                                quantity = (decimal)construction.ChimneyHeadHeight / 100; // cm -> m
                            }
                            else
                            {
                                quantity = 0;
                            }

            // Save quantity
            material.Usage = usage * quantity;
        }
        /// <summary>
        /// When construction is being saved, corresponding MainItem has to be updated
        /// </summary>
        /// <param name="connection">Database connection</param>
        /// <param name="construction">Construction to update/add</param>
        public void UpdateChimneyConstructionMainItem(DatabaseConnection connection, ChimneyConstruction construction)
        {
            // Get index of Constructions -> MainItem is on the same index
            int index =
                this.ChimneyConstructions == null
                ? -1
                : this.ChimneyConstructions.IndexOf(construction);

            // Get new Main Item
            MainItem result = new ChimneyModule(null).CalculateConstruction(connection, construction, index);

            // New item
            if (index == -1)
            {
                this.ChimneyConstructions.Add(construction);
                this.ChimneyMainItems.Add(result);
                return;
            }

            // Old result
            this.ChimneyMainItems[index] = result;
        }
        /// <summary>
        /// Removes given Chimney construction
        /// </summary>
        /// <param name="construction">Construction to remove</param>
        /// <returns>Returns corresponding MainItem</returns>
        public MainItem RemoveChimneyConstruction(ChimneyConstruction construction)
        {
            int index = this.ChimneyConstructions.IndexOf(construction);

            if (index != -1)
            {
                // Remove construction and MainItem from proepr lists
                this.ChimneyConstructions.Remove(construction);
                MainItem item = this.ChimneyMainItems[index];
                this.ChimneyMainItems.Remove(item);

                return item;
            }

            return null;
        }