Beispiel #1
0
        public void ResetGame()
        {
            _currentBallCount = _startingBallCount;
            Tilt       = false;
            Autosave   = false;
            ShootAgain = false;
            _extraBallSpawner.Deactivate();
            _status.ResetStatus();
            _resources   = 0;
            _pinballs    = new List <Pinball>(FindObjectsOfType <Pinball>());
            _activeBalls = _pinballs.Count;
            Debug.Log("Total balls : " + _currentBallCount.ToString());
            Debug.Log("Initial balls : " + _activeBalls.ToString());

            ResetAllPinballs();
            //SetPinballPhysicsEnabled(false);

            Viewscreen.BallCount(CurrentBallNumber);
        }
Beispiel #2
0
        private void RemoveBall(Pinball pinball)
        {
            if (!OutOfBalls)
            {
                // Returns the ball next to the launcher
                // and gets whether the ball is lost
                InstanceNextBall(pinball);

                _currentBallCount--;

                if (_currentBallCount == 1)
                {
                    if (GameManager.Instance.GameMode.State ==
                        GameModeStateType.Sampo)
                    {
                        GameManager.Instance.GameMode.
                        Owner.PerformTransition(GameModeStateType.Normal);

                        // TODO: Reset collectable chances
                    }
                }
                else if (OutOfBalls)
                {
                    Viewscreen.OutOfBalls();
                    Debug.Log("Out of balls - game over");
                    //GameManager.Instance.SaveOrRevertHighscores(true);

                    // The game is ended by ScreenState_Play
                }
                else
                {
                    Viewscreen.BallCount(CurrentBallNumber);
                    Debug.Log("Balls left: " +
                              _currentBallCount.ToString());
                }
            }
            else
            {
                Debug.Log("Out of balls");
            }
        }