/// <summary>
    /// Send the buy message from client side to server side.
    /// </summary>
    private void SendBuyMessage()
    {
        var msg = new CSLottery();
        msg.ActivityId = isHeroChoose
            ? scLotteryList.ListLotteryHeroInfo[0].ActivityId
            : scLotteryList.ListLotteryItemInfo[0].ActivityId;
        msg.LotteryType = isHeroChoose ? (sbyte)1 : (sbyte)2;
        msg.LotteryMode = (sbyte)lotteryMode;

        NetManager.SendMessage(msg);
    }
 private void OnChoose(GameObject go)
 {
     var csmsg = new CSLottery
                     {
                         ActivityId = lotteryCached.ActivityId,
                         LotteryMode = lotteryCached.LotteryMode,
                         LotteryType = lotteryCached.LotteryType
                     };
     NetManager.SendMessage(csmsg);
     NGUITools.Destroy(detailClone);
 }