Beispiel #1
0
 public static void Reset()
 {
     targetVesselSelector    = null;
     missionProfileSelector  = null;
     payloadResourceSelector = null;
     scrollPos = Vector2.zero;
 }
Beispiel #2
0
 public static void Reset()
 {
     payloadShipSelector    = null;
     missionProfileSelector = null;
     targetVesselSelector   = null;
     crewTransferSelector   = null;
     flagSelector           = null;
     scrollPos        = Vector2.zero;
     shipName         = "";
     constructionTime = 0;
 }
Beispiel #3
0
        private static bool DisplayInner()
        {
            // Payload selection:
            if (payloadShipSelector == null)
            {
                payloadShipSelector = new GUIPayloadShipSelector();
            }
            if (payloadShipSelector.payload == null)
            {
                payloadShipSelector.DisplayList();
                return(false);
            }
            if (payloadShipSelector.DisplaySelected())
            {
                targetVesselSelector   = null;
                missionProfileSelector = null;
                crewTransferSelector   = null;
                flagSelector           = null;
                return(false);
            }
            currentCost += payloadShipSelector.payload.template.totalCost;
            var    dryMass           = payloadShipSelector.payload.GetDryMass();
            double totalMass         = payloadShipSelector.payload.template.totalMass;
            var    engineersRequired = (int)Math.Ceiling(Math.Log(Math.Ceiling(dryMass / 10)) / Math.Log(2)) + 1; // One engineer can construct up to 10t, each additional engineer doubles that number

            // Target (space-dock) selection:
            if (targetVesselSelector == null)
            {
                targetVesselSelector = new GUITargetVesselSelector();
                targetVesselSelector.filterVesselType        = VesselType.Station;
                targetVesselSelector.filterHasCrewTrait      = "Engineer"; // There does not seem to be an enum for this.
                targetVesselSelector.filterHasCrewTraitCount = engineersRequired;
            }
            if (targetVesselSelector.targetVessel == null)
            {
                targetVesselSelector.DisplayList();
                return(false);
            }
            if (targetVesselSelector.DisplaySelected())
            {
                missionProfileSelector = null;
                crewTransferSelector   = null;
                flagSelector           = null;
                return(false);
            }

            // Mission-Profile selection:
            if (missionProfileSelector == null)
            {
                missionProfileSelector = new GUIMissionProfileSelector();
                missionProfileSelector.filterAltitude         = targetVesselSelector.targetVessel.orbit.ApA;
                missionProfileSelector.filterBody             = targetVesselSelector.targetVessel.orbit.referenceBody;
                missionProfileSelector.filterDockingPortTypes = TargetVessel.GetVesselDockingPortTypes(targetVesselSelector.targetVessel);
                missionProfileSelector.filterMissionType      = MissionProfileType.TRANSPORT;
                shipName = payloadShipSelector.payload.template.shipName;
            }
            if (missionProfileSelector.selectedProfile == null)
            {
                missionProfileSelector.DisplayList();
                return(false);
            }
            if (missionProfileSelector.DisplaySelected())
            {
                crewTransferSelector = null;
                flagSelector         = null;
                return(false);
            }

            if (crewTransferSelector == null)
            {
                crewTransferSelector = new GUICrewTransferSelector(payloadShipSelector.payload, missionProfileSelector.selectedProfile);
            }
            if (flagSelector == null)
            {
                flagSelector = new GUIFlagSelector();
            }

            // Display Construction-Info:
            scrollPos = GUILayout.BeginScrollView(scrollPos, GUI.scrollStyle);
            GUILayout.Label("<size=14><b>Construction Info:</b></size>");

            GUILayout.BeginHorizontal();
            GUILayout.Label("Ship name:", new GUIStyle(GUI.labelStyle)
            {
                stretchWidth = true
            });
            shipName = GUILayout.TextField(shipName, new GUIStyle(GUI.textFieldStyle)
            {
                alignment = TextAnchor.MiddleRight, stretchWidth = false, fixedWidth = 320
            });
            GUILayout.EndHorizontal();

            // Calculate and display all the construction-parameters:
            var engineers  = TargetVessel.GetCrewCountWithTrait(targetVesselSelector.targetVessel, "Engineer");
            var scientists = TargetVessel.GetCrewCountWithTrait(targetVesselSelector.targetVessel, "Scientist");

            if (engineers < engineersRequired)
            {
                throw new Exception("not enough engineers on target vessel");
            }
            if (missionProfileSelector.selectedProfile.payloadMass <= 0)
            {
                throw new Exception("mission profile payload too low");
            }
            var flights              = (int)Math.Ceiling(totalMass / missionProfileSelector.selectedProfile.payloadMass);
            var flightTime           = missionProfileSelector.selectedProfile.missionDuration;
            var totalFlightTime      = flightTime * flights;
            var baseConstructionTime = dryMass * 6 * 60 * 60; // 1 (kerbin-) day / ton
            var totalFlightCost      = missionProfileSelector.selectedProfile.launchCost * flights;

            currentCost     += totalFlightCost;
            constructionTime = baseConstructionTime;
            if (scientists > 0)
            {
                constructionTime = baseConstructionTime / (scientists + 1);                 // half the time per scientist
            }
            if (totalFlightTime > constructionTime)
            {
                constructionTime = totalFlightTime;
            }

            var leftLabel = new GUIStyle(GUI.labelStyle)
            {
                stretchWidth = true
            };
            var rightLabel = new GUIStyle(GUI.labelStyle)
            {
                stretchWidth = false, alignment = TextAnchor.MiddleRight
            };

            GUILayout.BeginHorizontal();
            GUILayout.Label("Mass:", leftLabel);
            GUILayout.Label(totalMass.ToString("#,##0.00t") + " / " + dryMass.ToString("#,##0.00t") + " dry", rightLabel);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Dock-Capacity (" + engineers.ToString() + " engineer" + (engineers != 1 ? "s" : "") + "):", leftLabel);
            GUILayout.Label((Math.Pow(2, engineers - 1) * 10).ToString("#,##0.00t") + " dry", rightLabel);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Single Flight (" + (missionProfileSelector.selectedProfile.launchCost / missionProfileSelector.selectedProfile.payloadMass).ToString("#,##0 √/t") + "):", leftLabel);
            GUILayout.Label(missionProfileSelector.selectedProfile.payloadMass.ToString("#,##0.00t") + " in " + GUI.FormatDuration(flightTime) + " for " + missionProfileSelector.selectedProfile.launchCost.ToString("#,##0 √"), rightLabel);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Total Flights:", leftLabel);
            GUILayout.Label(flights.ToString("#,##0") + " in " + GUI.FormatDuration(totalFlightTime) + " for " + totalFlightCost.ToString("#,##0 √"), rightLabel);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Base Construction Time (6h/t):", leftLabel);
            GUILayout.Label(GUI.FormatDuration(baseConstructionTime), rightLabel);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Total Construction Time (" + scientists.ToString() + " scientist" + (scientists != 1 ? "s" : "") + "):", leftLabel);
            GUILayout.Label(GUI.FormatDuration(constructionTime), rightLabel);
            GUILayout.EndHorizontal();

            // Display crew-selector, if the new ship can hold kerbals:
            var selectionIsValid = true;

            if (payloadShipSelector.payload.GetCrewCapacity() > 0)
            {
                GUILayout.Label("");
                GUILayout.Label("<size=14><b>Crew:</b></size>");
                if (!crewTransferSelector.DisplayList())
                {
                    selectionIsValid = false;
                }
            }

            // Show Button for Flag-Selector:
            GUILayout.Label("");
            flagSelector.ShowButton();

            GUILayout.EndScrollView();
            return(selectionIsValid);
        }
Beispiel #4
0
        private static bool DisplayInner()
        {
            // Target selection:
            if (targetVesselSelector == null)
            {
                targetVesselSelector = new GUITargetVesselSelector();
            }
            if (targetVesselSelector.targetVessel == null)
            {
                targetVesselSelector.DisplayList();
                return(false);
            }
            if (targetVesselSelector.DisplaySelected())
            {
                missionProfileSelector  = null;
                payloadResourceSelector = null;
                return(false);
            }

            // Mission-Profile selection:
            if (missionProfileSelector == null)
            {
                missionProfileSelector = new GUIMissionProfileSelector();
                missionProfileSelector.filterAltitude         = targetVesselSelector.targetVessel.orbit.ApA;
                missionProfileSelector.filterBody             = targetVesselSelector.targetVessel.orbit.referenceBody;
                missionProfileSelector.filterDockingPortTypes = TargetVessel.GetVesselDockingPortTypes(targetVesselSelector.targetVessel);
                missionProfileSelector.filterMissionType      = MissionProfileType.TRANSPORT;
            }
            if (missionProfileSelector.selectedProfile == null)
            {
                missionProfileSelector.DisplayList();
                return(false);
            }
            if (missionProfileSelector.DisplaySelected(GUIMissionProfileSelector.SELECTED_DETAILS_PAYLOAD))
            {
                payloadResourceSelector = null;
                return(false);
            }
            currentCost += missionProfileSelector.selectedProfile.launchCost;

            // Payload-Resource selection:
            if (payloadResourceSelector == null)
            {
                payloadResourceSelector = new GUITransportSelector(targetVesselSelector.targetVessel, missionProfileSelector.selectedProfile);
            }
            payloadResourceSelector.DisplayList(); // Always display this selector (it has to be the last), but return when nothing is selected.

            if (payloadResourceSelector.selectedResources != null)
            {
                // Determine the cost of the selected resources:
                foreach (var payloadResource in payloadResourceSelector.selectedResources)
                {
                    currentCost += KSTS.resourceDictionary[payloadResource.name].unitCost * payloadResource.amount;
                }
                return(true);
            }
            else if (payloadResourceSelector.selectedCrewTransfers != null)
            {
                return(true);
            }
            return(false);
        }