Beispiel #1
0
		/// <summary>
		/// 对客户端传过来的数据类型进行封包和解包, object支持unity特定的类型: Vector2, Vector3
		/// </summary>
		/// <param name="buffer">Buffer.</param>
		/// <param name="objs">Objects.</param>
		public void encode(TNBuffer buffer, params object[] objs)
		{
			if (objs == null || objs.Length == 0) return;
		
			BinaryWriter bw = buffer.BeginWriting(true);
			for (int b = 0, bmax = objs.Length; b < bmax; ++b)
			{
				object obj = objs[b];
				if (obj != null && !WriteObject(bw, obj))
				{
					Debug.LogError("Unable to write type " + obj.GetType());
				}
			}
		}
Beispiel #2
0
		/// <summary>
		/// See if the received packet can be processed and split it up into different ones.
		/// </summary>
		
		bool ProcessBuffer (int bytes)
		{
			if (mReceiveBuffer == null)
			{
				// Create a new packet buffer
				mReceiveBuffer = TNBuffer.Create();
				mReceiveBuffer.BeginWriting(false).Write(mTemp, 0, bytes);
			}
			else
			{
				// Append this data to the end of the last used buffer
				mReceiveBuffer.BeginWriting(true).Write(mTemp, 0, bytes);
			}
			
			for (int available = mReceiveBuffer.size - mOffset; available >= 4; )
			{
				// Figure out the expected size of the packet
				if (mExpected == 0)
				{
					mExpected = mReceiveBuffer.PeekInt(mOffset);
					if (mExpected == -1) break;
					
					if (mExpected == 0)
					{
						Close(true);
						return false;
					}
				}
				
				// The first 4 bytes of any packet always contain the number of bytes in that packet
				available -= 4;
				
				// If the entire packet is present
				if (available == mExpected)
				{

					if (onDebug != null)
					{
						onDebug(this.serverName, "OnReceive, bytes: " + mExpected);
					}

					// Reset the position to the beginning of the packet
					mReceiveBuffer.BeginReading(mOffset + 4);
					
					// This packet is now ready to be processed
					lock (mIn) mIn.Enqueue(mReceiveBuffer);
					mReceiveBuffer = null;
					mExpected = 0;
					mOffset = 0;

					if (null != this.onReceivePack)
					{
						this.onReceivePack();
					}
					break;
				}
				else if (available > mExpected)
				{
					// There is more than one packet. Extract this packet fully.
					int realSize = mExpected + 4;
					TNBuffer temp = TNBuffer.Create();
					
					// Extract the packet and move past its size component
					temp.BeginWriting(false).Write(mReceiveBuffer.buffer, mOffset, realSize);
					temp.BeginReading(4);
					
					// This packet is now ready to be processed
					lock (mIn) mIn.Enqueue(temp);
					
					// Skip this packet
					available -= mExpected;
					mOffset += realSize;
					mExpected = 0;

					if (null != this.onReceivePack)
					{
						this.onReceivePack();
					}
				}
				else break;
			}
			return true;
		}
Beispiel #3
0
		/// <summary>
		/// Extract the first incoming packet.
		/// </summary>
		
		public bool ReceivePacket (out TNBuffer buffer)
		{
			if (mIn.Count != 0)
			{
				lock (mIn)
				{
					buffer = mIn.Dequeue();
					return true;
				}
			}
			buffer = null;
			return false;
		}
Beispiel #4
0
		/// <summary>
		/// Send the specified packet. Marks the buffer as used.
		/// </summary>
		
		public void SendTcpPacket (TNBuffer buffer)
		{
			buffer.MarkAsUsed();

			if (mSocket != null && mSocket.Connected)
			{
				buffer.BeginReading();
				
				lock (mOut)
				{
					mOut.Enqueue(buffer);
					
					if (mOut.Count == 1)
					{
						try
						{
							if (onDebug != null)
							{
								onDebug(this.serverName, "SendTcpPacket, size: " + buffer.size);
							}

							// If it's the first packet, let's begin the send process
							lastSendTime = DateTime.Now.Ticks / 10000;
							mSocket.BeginSend(buffer.buffer, buffer.position, buffer.size, SocketFlags.None, OnSend, buffer);
						}
						catch (System.Exception ex)
						{
							Error(ex.Message);
							Close(false);
							Release();
						}
					}
				}
			}
			else buffer.Recycle();
		}
Beispiel #5
0
		/// <summary>
		/// Send the outgoing buffer.
		/// </summary>
		
		public void EndSend ()
		{
			mBuffer.EndPacket();
			SendTcpPacket(mBuffer);
			mBuffer = null;
		}
Beispiel #6
0
		/// <summary>
		/// Begin sending a new packet to the server.
		/// </summary>

		public BinaryWriter BeginSend (int packetID)
		{
			mBuffer = TNBuffer.Create(false);
			return mBuffer.BeginPacket(packetID);
		} 
Beispiel #7
0
		/// <summary>
		/// Close the connection.
		/// </summary>
		
		public void Close (bool notify)
		{
			stage = Stage.NotConnected;
			
			if (mReceiveBuffer != null)
			{
				mReceiveBuffer.Recycle();
				mReceiveBuffer = null;
			}
			
			if (mSocket != null)
			{
				try
				{
					if (mSocket.Connected) mSocket.Shutdown(SocketShutdown.Both);
						mSocket.Close();
				}
				catch (System.Exception) {}
				
				mSocket = null;
				
				if (notify)
				{
					if (this.onDisconnected != null)
					{
						this.onDisconnected(this.serverName, TNErrorCode.DISCONNECT);
					}
				}
			}
		}
Beispiel #8
0
	/// <summary>
	/// Initializes a new instance of the <see cref="IPackage"/> class.
	/// </summary>
	/// <param name="buffer">Buffer.</param>
	public IPackage(TNBuffer buffer)
	{
		m_buffer 	= buffer;
	}
Beispiel #9
0
	/// <summary>
	/// Ends the read.
	/// </summary>
	public void 	EndRead()
	{
		if (m_reader != null)
		{
			m_reader = null;
		}
		
		if (m_buffer != null)
		{
			m_buffer.Recycle();
			m_buffer = null;
		}
	}
Beispiel #10
0
	/// <summary>
	/// Create a new buffer, reusing an old one if possible.
	/// </summary>

	static public TNBuffer Create (bool markAsUsed)
	{
		TNBuffer b = null;

		if (mPool.Count == 0)
		{
			b = new TNBuffer();
			//Console.WriteLine("NEW");
		}
		else
		{
			lock (mPool)
			{
				if (mPool.Count != 0)
				{
					b = mPool[0];
					mPool.Remove(b);
					b.mInPool = false;
				}
				else
				{
					b = new TNBuffer();
				}
			}
		}
		b.mCounter = markAsUsed ? 1 : 0;
		return b;
	}
Beispiel #11
0
	/// <summary>
	/// Copy the contents of this buffer into the target one, trimming away unused space.
	/// </summary>

	public void CopyTo (TNBuffer target)
	{
		BinaryWriter w = target.BeginWriting(false);
		int bytes = size;
		if (bytes > 0) w.Write(buffer, position, bytes);
		target.EndWriting();
	}