public override void SetServer(string ip, int port, CallbackCollection callbackCollection, int MAX_LISTEN) { _BufferManager = new SimpleBuffer(); _Callback = callbackCollection; //_BufferManager = new MicrosoftBuffer(4096 * 10, 4096); for (int i = 0; i < MAX_LISTEN; i++) { UniNetObject e = new UniNetObject(); e.SetProtocol(_Callback._ProtocolOp); //SocketAsyncEventArgs args = new SocketAsyncEventArgs(); e.SetCompletedHandler(ProcessIO); //args.Completed += new EventHandler<SocketAsyncEventArgs>(ProcessIO); //byte[] buf = new byte[4096]; //_BufferManager.SetBuffer(args.SetBuffer, 4096); //_ConnectPool.InitPush(args); } _IpAddress = ip != null? IPAddress.Parse(ip) : IPAddress.Any; _Port = port; _ServerUniObject = new UniNetObject(); _ServerUniObject.SetProtocol(_Callback._ProtocolOp); _ServerUniObject.SetRemoteEndPoint(new IPEndPoint(_IpAddress, _Port)); _MAX_LISTEN = MAX_LISTEN; _Callback = callbackCollection; _Type = CoreType.Server; }
public override void SetClient(CallbackCollection callbackCollection, bool SingleConnect) { _Type = CoreType.Client; _Callback = callbackCollection; _SingleConnect = SingleConnect; _BufferManager = new SimpleBuffer(); //_BufferManager = new MicrosoftBuffer(4096 * 3, 4096); }
public override void SetServer(string ip, int port, CallbackCollection callbackCollection, int MAX_LISTEN) { _BufferManager = new SimpleBuffer(); //_BufferManager = new MicrosoftBuffer(4096 * 10, 4096); _ConnectPool = new SocketAsyncPool(); _ConnectPool.Init(MAX_LISTEN); for (int i = 0; i < MAX_LISTEN; i++) { SocketAsyncEventArgs args = new SocketAsyncEventArgs(); args.Completed += new EventHandler <SocketAsyncEventArgs>(ProcessIO); //byte[] buf = new byte[4096]; _BufferManager.SetBuffer(args.SetBuffer, 4096); _ConnectPool.InitPush(args); } _IpAddress = ip != null? IPAddress.Parse(ip) : IPAddress.Any; _Port = port; _MAX_LISTEN = MAX_LISTEN; _Callback = callbackCollection; _Type = CoreType.Server; }