Beispiel #1
0
 static void Initialize()
 {
     listener = GameObject.FindObjectOfType <AudioListener>();
     if (!instance)
     {
         GameObject pool = new GameObject("AudioPool")
         {
             hideFlags = HideFlags.HideInHierarchy
         };
         instance = pool.AddComponent <AudioPool>();
     }
 }
Beispiel #2
0
        /// <summary>
        /// 协程延时执行声音播放完成事件
        /// </summary>
        /// <param name="time">延迟时间</param>
        /// <returns></returns>
        IEnumerator StopEvent(float time)
        {
            yield return(new WaitForSeconds(time * Time.timeScale));

            if (OnStopPlay != null)
            {
                OnStopPlay(this, new AudioEventArgs(source.clip.name, queuesIndex));
            }
            if (queuesIndex + 1 == AudioQueues.Count)
            {
                // Destroy(this.gameObject);
                if (!notDespawn)
                {
                    AudioPool.DeSpawn(this);
                }
            }
            else
            {
                Debug.LogError("on stop going next");
                Play();
            }
        }
Beispiel #3
0
 private static AudioHandler InstantiateAudioObject()
 {
     return(AudioPool.SpawnAudioHandlerl());
 }
Beispiel #4
0
 /// <summary>
 /// 在指定位置生成音效物体并增加音效脚本
 /// </summary>
 /// <param name="pos">坐标</param>
 /// <returns></returns>
 private static AudioHandler InstantiateAudioObject(Vector3 pos)
 {
     return(AudioPool.SpawnAudioHandlerl(pos));
 }