Beispiel #1
0
 /// <summary>
 /// Try cross two segments. 
 /// </summary>
 /// <param name="other"></param>
 /// <param name="point">Resulted point</param>
 /// <returns>True if then lines intersect</returns>
 public bool TryCrossPoint(Segment other, out Vector2Ext point)
 {
     var v1 = (other.To.X - other.From.X) * (From.Y - other.From.Y) - (other.To.Y - other.From.Y) * (From.X - other.From.X);
     var v2 = (other.To.X - other.From.X) * (To.Y - other.From.Y) - (other.To.Y - other.From.Y) * (To.X - other.From.X);
     var v3 = (To.X - From.X) * (other.From.Y - From.Y) - (To.Y - From.Y) * (other.From.X - From.X);
     var v4 = (To.X - From.X) * (other.To.Y - From.Y) - (To.Y - From.Y) * (other.To.X - From.X);
     if ((v1 * v2 >= 0) || (v3 * v4 >= 0))
     {
         point = null;
         return false;
     }
     var x = -((From.X * To.Y - To.X * From.Y) * (other.To.X - other.From.X) - (other.From.X * other.To.Y - other.To.X * other.From.Y) * (To.X - From.X))
         / ((From.Y - To.Y) * (other.To.X - other.From.X) - (other.From.Y - other.To.Y) * (To.X - From.X));
     if (double.IsNaN(x))
     {
         point = null;
         return false;
     }
     var y = ((other.From.Y - other.To.Y) * (-x) - (other.From.X * other.To.Y - other.To.X * other.From.Y)) / (other.To.X - other.From.X);
     if ((y - From.Y) * (To.X - From.X) - (x - From.X) * (To.Y - From.Y) > 0.01)
     {
         point = null;
         return false;
     }
     point =  new Vector2Ext(x, y);
     return true;
 }
Beispiel #2
0
        /// <summary>
        /// Try cross two segments. 
        /// </summary>
        /// <param name="other"></param>
        /// <param name="point">Resulted point</param>
        /// <returns>True if then lines intersect</returns>
        public bool TryCrossPoint(Segment other, out Vector2 point)
        {

            var x = -((From.X * To.Y - To.X * From.Y) * (other.To.X - other.From.X) - (other.From.X * other.To.Y - other.To.X * other.From.Y) * (To.X - From.X)) / ((From.Y - To.Y) * (other.To.X - other.From.X) - (other.From.Y - other.To.Y) * (To.X - From.X));
            if (double.IsNaN(x))
            {
                point = null;
                return false;
            }
            var y = ((other.From.Y - other.To.Y) * (-x) - (other.From.X * other.To.Y - other.To.X * other.From.Y)) / (other.To.X - other.From.X);
            point =  new Vector2(x, y);
            return true;
        }
Beispiel #3
0
 public void DrawLine(Segment segment, Color color) =>
     DrawLine(segment.From, segment.To, color);