Beispiel #1
0
        protected override void Start()
        {
            if (Features.KCommNet)
            {
                Instance = this;
                Cache.InitGroundStation();
                Cache.refreshCommNode = true;

                Lib.Debug("KCommNet Scenario loading ...");
                //Replace the CommNet user interface
                CommNetUI ui = FindObjectOfType <CommNetUI>();
                CustomCommNetUI = gameObject.AddComponent <KCommNetUI>();
                Destroy(ui);

                //Replace the CommNet network
                CommNetNetwork net = FindObjectOfType <CommNetNetwork>();
                CustomCommNetNetwork = gameObject.AddComponent <KCommNetNetwork>();
                Destroy(net);

                //Replace the CommNet ground stations
                CommNetHome[] homes = FindObjectsOfType <CommNetHome>();
                for (int i = 0; i < homes.Length; i++)
                {
                    KCommNetHome customHome = homes[i].gameObject.AddComponent(typeof(KCommNetHome)) as KCommNetHome;
                    customHome.CopyOf(homes[i]);
                    Destroy(homes[i]);
                    //DB.Station(customHome.nodeName);
                    Cache.LoadGroundStation(customHome);
                }

                //Replace the CommNet celestial bodies
                CommNetBody[] bodies = FindObjectsOfType <CommNetBody>();
                for (int i = 0; i < bodies.Length; i++)
                {
                    KCommNetBody customBody = bodies[i].gameObject.AddComponent(typeof(KCommNetBody)) as KCommNetBody;
                    customBody.CopyOf(bodies[i]);
                    Destroy(bodies[i]);
                }
                Lib.Verbose("CommNet Scenario loading done!");
            }
        }
Beispiel #2
0
        void FixedUpdate()
        {
            // remove control locks in any case
            Misc.ClearLocks();

            // do nothing if paused
            if (Lib.IsPaused())
            {
                return;
            }

            // maintain elapsed_s, converting to double only once
            // and detect warp blending
            double fixedDeltaTime = TimeWarp.fixedDeltaTime;

            if (Math.Abs(fixedDeltaTime - elapsed_s) > double.Epsilon)
            {
                warp_blending = 0;
            }
            else
            {
                ++warp_blending;
            }
            elapsed_s = fixedDeltaTime;

            // evict oldest entry from vessel cache
            Cache.Update();
            if (Features.KCommNet)
            {
                KCommNetScenario.CacheCommNetVessels();
            }

            // store info for oldest unloaded vessel
            double           last_time      = 0.0;
            Vessel           last_v         = null;
            Vessel_Info      last_vi        = null;
            VesselData       last_vd        = null;
            Vessel_Resources last_resources = null;

            // for each vessel
            foreach (Vessel v in FlightGlobals.Vessels)
            {
                // get vessel info from the cache
                Vessel_Info vi = Cache.VesselInfo(v);

                // set locks for active vessel
                if (v.isActiveVessel)
                {
                    Misc.SetLocks(v, vi);
                }

                // maintain eva dead animation and helmet state
                if (v.loaded && v.isEVA)
                {
                    EVA.Update(v);
                }

                // keep track of rescue mission kerbals, and gift resources to their vessels on discovery
                if (v.loaded && vi.is_vessel)
                {
                    // manage rescue mission mechanics
                    Misc.ManageRescueMission(v);
                }

                // do nothing else for invalid vessels
                if (!vi.is_valid)
                {
                    continue;
                }

                // get vessel data from db
                VesselData vd = DB.Vessel(v);

                // get resource cache
                Vessel_Resources resources = ResourceCache.Get(v);

                // call antenna update trigger
                Cache.AntennaUpdate(v);

                // if loaded
                if (v.loaded)
                {
                    // show belt warnings
                    Radiation.BeltWarnings(v, vi, vd);

                    // update storm data
                    Storm.Update(v, vi, vd, elapsed_s);

                    // show signal warnings
                    Signal.Update(v, vi, vd, elapsed_s);

                    // consume ec for transmission, and transmit science data
                    Science.Update(v, vi, vd, resources, elapsed_s);

                    // apply rules
                    Profile.Execute(v, vi, vd, resources, elapsed_s);

                    // apply deferred requests
                    resources.Sync(v, elapsed_s);

                    // call automation scripts
                    vd.computer.Automate(v, vi, resources);

                    // remove from unloaded data container
                    unloaded.Remove(vi.id);
                }
                // if unloaded
                else
                {
                    // get unloaded data, or create an empty one
                    if (!unloaded.TryGetValue(vi.id, out Unloaded_Data ud))
                    {
                        ud = new Unloaded_Data();
                        unloaded.Add(vi.id, ud);
                    }

                    // accumulate time
                    ud.time += elapsed_s;

                    // maintain oldest entry
                    if (ud.time > last_time)
                    {
                        last_time      = ud.time;
                        last_v         = v;
                        last_vi        = vi;
                        last_vd        = vd;
                        last_resources = resources;
                    }
                }
            }

            // if the oldest unloaded vessel was selected
            if (last_v != null)
            {
                // show belt warnings
                Radiation.BeltWarnings(last_v, last_vi, last_vd);

                // update storm data
                Storm.Update(last_v, last_vi, last_vd, last_time);

                // show signal warnings
                Signal.Update(last_v, last_vi, last_vd, last_time);

                // consume ec for transmission, and transmit science
                Science.Update(last_v, last_vi, last_vd, last_resources, last_time);

                // apply rules
                Profile.Execute(last_v, last_vi, last_vd, last_resources, last_time);

                // simulate modules in background
                Background.Update(last_v, last_vi, last_vd, last_resources, last_time);

                // apply deferred requests
                last_resources.Sync(last_v, last_time);

                // call automation scripts
                last_vd.computer.Automate(last_v, last_vi, last_resources);

                // remove from unloaded data container
                unloaded.Remove(last_vi.id);
            }

            // update storm data for one body per-step
            if (storm_bodies.Count > 0)
            {
                storm_bodies.ForEach(k => k.time += elapsed_s);
                Storm_Data sd = storm_bodies[storm_index];
                Storm.Update(sd.body, sd.time);
                sd.time     = 0.0;
                storm_index = (storm_index + 1) % storm_bodies.Count;
            }
        }