public static UISortieShip Instantiate(UISortieShip prefab, Transform parent, Direction iDirection) { UISortieShip uISortieShip = UnityEngine.Object.Instantiate(prefab); uISortieShip.transform.parent = parent; uISortieShip.transform.localPositionZero(); uISortieShip.transform.localScaleOne(); return(uISortieShip.VirtualCtor(iDirection)); }
public static UISortieShip Instantiate(UISortieShip prefab, Transform parent, UISortieShip.Direction iDirection) { UISortieShip uISortieShip = Object.Instantiate <UISortieShip>(prefab); uISortieShip.get_transform().set_parent(parent); uISortieShip.get_transform().localPositionZero(); uISortieShip.get_transform().localScaleOne(); return(uISortieShip.VirtualCtor(iDirection)); }