public static UISortieShip Instantiate(UISortieShip prefab, Transform parent, Direction iDirection)
        {
            UISortieShip uISortieShip = UnityEngine.Object.Instantiate(prefab);

            uISortieShip.transform.parent = parent;
            uISortieShip.transform.localPositionZero();
            uISortieShip.transform.localScaleOne();
            return(uISortieShip.VirtualCtor(iDirection));
        }
        public static UISortieShip Instantiate(UISortieShip prefab, Transform parent, UISortieShip.Direction iDirection)
        {
            UISortieShip uISortieShip = Object.Instantiate <UISortieShip>(prefab);

            uISortieShip.get_transform().set_parent(parent);
            uISortieShip.get_transform().localPositionZero();
            uISortieShip.get_transform().localScaleOne();
            return(uISortieShip.VirtualCtor(iDirection));
        }