private void DecideAdvancinsWithDrawalBtn(UIHexButton btn)
 {
     if (BattleTaskManager.IsSortieBattle())
     {
         SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = ((btn.index != 0) ? Generics.Scene.SortieAreaMap : Generics.Scene.Strategy);
         SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading  = ((SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene == Generics.Scene.SortieAreaMap) ? true : false);
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             if (btn.index == 1)
             {
                 TrophyUtil.Unlock_At_GoNext();
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.Personnel));
                 Dlg.Call(ref _actOnGotoSortieMap, ShipRecoveryType.Personnel);
             }
             else if (btn.index == 2)
             {
                 TrophyUtil.Unlock_At_GoNext();
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.Goddes));
                 Dlg.Call(ref _actOnGotoSortieMap, ShipRecoveryType.Goddes);
             }
             else if (btn.index == 3)
             {
                 MapManager mapManager = SortieBattleTaskManager.GetMapManager();
                 mapManager.ChangeCurrentDeck();
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(mapManager, ShipRecoveryType.None));
                 Dlg.Call(ref _actOnGotoSortieMap, ShipRecoveryType.None);
             }
             else
             {
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
                 SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                 Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
             }
         });
     }
 }
        private void DecideAdvancinsWithDrawalBtn(UIHexButton btn)
        {
            BattleManager manager = BattleTaskManager.GetBattleManager();

            if (btn.index == 0)
            {
                Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate(long _)
                {
                    BattleTaskManager.GetBattleManager().SendOffEscapes();
                    RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
                    if (manager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(manager.Ships_f[0]))
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawalDC);
                    }
                    else
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
                    }
                });
            }
            else
            {
                Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate(long _)
                {
                    RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
                    if (manager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(manager.Ships_f[0]))
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawalDC);
                    }
                    else
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
                    }
                });
            }
        }