public static List <Texture2D> LoadTexture2Sinking(ShipModel_Defender model, bool isRepair)
        {
            List <Texture2D> list = new List <Texture2D>();

            list.Add(ShipUtils.LoadTexture(model.GetGraphicsMstId(), model.DamagedFlgBefore));
            list.Add(ShipUtils.LoadTexture(model.GetGraphicsMstId(), (!isRepair) ? model.DamagedFlgAfterRecovery : model.DamagedFlgAfterRecovery));
            return(list);
        }
 public static Texture2D LoadTexture2Restore(ShipModel_Defender defender)
 {
     return(ShipUtils.LoadTexture(defender.GetGraphicsMstId(), defender.DamagedFlgAfterRecovery));
 }
 public static Texture2D LoadTexture(ShipModel_Eater model)
 {
     return(ShipUtils.LoadTexture(model.GetGraphicsMstId(), model.IsFriend() && model.DamagedFlg));
 }
 public static Texture2D LoadTexture(ShipModel_Defender model, bool isAfter)
 {
     return(ShipUtils.LoadTexture(model.GetGraphicsMstId(), (!isAfter) ? model.DamagedFlgBefore : model.DamagedFlgAfter));
 }
 public static Texture2D LoadTexture(ShipModel_BattleAll model, bool isStart)
 {
     return(ShipUtils.LoadTexture(model.GetGraphicsMstId(), (!isStart) ? model.DamagedFlgEnd : model.DamagedFlgStart));
 }
 public static Texture2D LoadTexture(ShipModel_BattleResult model)
 {
     return(ShipUtils.LoadTexture(model.GetGraphicsMstId(), model.IsDamaged()));
 }