public static ProdSupportShelling Instantiate(ProdSupportShelling prefab, ShienModel_Hou model, Transform parent)
        {
            ProdSupportShelling prodSupportShelling = UnityEngine.Object.Instantiate(prefab);

            prodSupportShelling.transform.parent        = parent;
            prodSupportShelling.transform.localPosition = Vector3.zero;
            prodSupportShelling.transform.localScale    = Vector3.one;
            prodSupportShelling._clsShelling            = model;
            prodSupportShelling._init();
            return(prodSupportShelling);
        }
        public static ProdSupportShelling Instantiate(ProdSupportShelling prefab, ShienModel_Hou model, Transform parent)
        {
            ProdSupportShelling prodSupportShelling = Object.Instantiate <ProdSupportShelling>(prefab);

            prodSupportShelling.get_transform().set_parent(parent);
            prodSupportShelling.get_transform().set_localPosition(Vector3.get_zero());
            prodSupportShelling.get_transform().set_localScale(Vector3.get_one());
            prodSupportShelling._clsShelling = model;
            prodSupportShelling._init();
            return(prodSupportShelling);
        }