public IEnumerator _init()
        {
            _explosionTime = 0f;
            _isEx          = false;
            _isMiss        = false;
            _isProtectE    = false;
            _fBattleship   = BattleTaskManager.GetBattleShips().dicFriendBattleShips;
            _eBattleship   = BattleTaskManager.GetBattleShips().dicEnemyBattleShips;
            _camAerial     = BattleTaskManager.GetBattleCameras().friendFieldCamera;
            _camAerial.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl);
            if (_mainObj == null)
            {
                _mainObj = base.transform.FindChild("Aircraft").gameObject;
            }
            if ((UnityEngine.Object)_anime == null)
            {
                _anime = ((Component)base.transform).GetComponent <Animation>();
            }
            _aircraftObj = new GameObject[3];
            for (int i = 0; i < 3; i++)
            {
                _aircraftObj[i] = _mainObj.transform.FindChild("Aircraft" + (3 - i)).gameObject;
            }
            BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera;

            if (_rescueCutIn == null)
            {
                _rescueCutIn = GetComponent <ProdAerialRescueCutIn>();
            }
            _rescueCutIn._init();
            yield return(null);
        }
        public static ProdAerialRescueCutIn Instantiate(ProdAerialRescueCutIn prefab, Transform parent)
        {
            ProdAerialRescueCutIn prodAerialRescueCutIn = Object.Instantiate <ProdAerialRescueCutIn>(prefab);

            prodAerialRescueCutIn.get_transform().set_parent(parent);
            prodAerialRescueCutIn.get_transform().set_localPosition(Vector3.get_zero());
            prodAerialRescueCutIn.get_transform().set_localScale(Vector3.get_one());
            prodAerialRescueCutIn._init();
            return(prodAerialRescueCutIn);
        }
Beispiel #3
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        public static ProdAerialRescueCutIn Instantiate(ProdAerialRescueCutIn prefab, Transform parent)
        {
            ProdAerialRescueCutIn prodAerialRescueCutIn = UnityEngine.Object.Instantiate(prefab);

            prodAerialRescueCutIn.transform.parent        = parent;
            prodAerialRescueCutIn.transform.localPosition = Vector3.zero;
            prodAerialRescueCutIn.transform.localScale    = Vector3.one;
            prodAerialRescueCutIn._init();
            return(prodAerialRescueCutIn);
        }
 private bool _init()
 {
     _isEx          = false;
     _isAttack      = false;
     _isProtect     = false;
     _explosionTime = 0f;
     _eHpPos        = null;
     _defenders     = _clsShelling.GetDefenders(is_friend: false);
     _fieldCam      = BattleTaskManager.GetBattleCameras().friendFieldCamera;
     _fieldCam.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl);
     _rescueCutIn = base.transform.SafeGetComponent <ProdAerialRescueCutIn>();
     _rescueCutIn._init();
     return(true);
 }
Beispiel #5
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 private void _aerialCombatPhase1Finished()
 {
     _destroyHPGauge();
     _initParticleList();
     if (_rescueCutIn != null)
     {
         UnityEngine.Object.Destroy(_rescueCutIn.gameObject);
     }
     _rescueCutIn = null;
     if (_actCallback != null)
     {
         _actCallback();
     }
 }
		public void Initialize(ShienModel_Rai model, PSTorpedoWake torpedoWake)
		{
			_fTime = 0f;
			stateType = StateType.None;
			_clsTorpedo = model;
			_isAttackE = false;
			_camFriend = BattleTaskManager.GetBattleCameras().friendFieldCamera;
			BattleShips battleShips = BattleTaskManager.GetBattleShips();
			battleShips.SetBollboardTarget(isFriend: false, _camFriend.transform);
			_torpedoParticle = torpedoWake;
			BattleTaskManager.GetTaskTorpedoSalvo();
			Transform prefabProdTorpedoResucueCutIn = BattleTaskManager.GetPrefabFile().prefabProdTorpedoResucueCutIn;
			_rescueCutIn = transform.SafeGetComponent<ProdAerialRescueCutIn>();
			_rescueCutIn._init();
		}
Beispiel #7
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        public void Initialize(ShienModel_Rai model, PSTorpedoWake torpedoWake)
        {
            this._fTime      = 0f;
            this.stateType   = ProdSupportTorpedoP2.StateType.None;
            this._clsTorpedo = model;
            this._isAttackE  = false;
            this._camFriend  = BattleTaskManager.GetBattleCameras().friendFieldCamera;
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            battleShips.SetBollboardTarget(false, this._camFriend.get_transform());
            this._torpedoParticle = torpedoWake;
            TaskBattleTorpedoSalvo taskTorpedoSalvo = BattleTaskManager.GetTaskTorpedoSalvo();
            Transform prefabProdTorpedoResucueCutIn = BattleTaskManager.GetPrefabFile().prefabProdTorpedoResucueCutIn;

            this._rescueCutIn = this.transform.SafeGetComponent <ProdAerialRescueCutIn>();
            this._rescueCutIn._init();
        }