Beispiel #1
0
        public void AcceptCallback(IAsyncResult ar)
        {
            allDone.Set();
            Socket listener = (Socket)ar.AsyncState;
            Socket handler  = listener.EndAccept(ar);



            StateReader stateReader = new StateReader();

            stateReader.workSocket          = handler;
            stateReader.totalReceivedBuffer = handler.Available;
            //Console.WriteLine(stateReader.totalReceivedBuffer+"");
            handler.BeginReceive(stateReader.buffer, 0, StateReader.BufferSize - stateReader.totalReceivedBuffer, 0, new AsyncCallback(ReadCallback), stateReader);
        }
Beispiel #2
0
        public void ReadCallback(IAsyncResult ar)
        {
            string content = String.Empty;

            StateReader stateReader = (StateReader)ar.AsyncState;
            Socket      handler     = stateReader.workSocket;

            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                stateReader.sb.Append(Encoding.ASCII.GetString(stateReader.buffer, 0, bytesRead));
                content = stateReader.sb.ToString();

                if (content.IndexOf("<EOF>") > -1 || content.IndexOf("<IPIF>") > -1)
                {
                    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                                      content.Length, content);
                    //richTextBox.Text=content;
                    richTextBox.Invoke((MethodInvoker) delegate
                    {
                        if (content.IndexOf("<IPIF>") == -1)
                        {
                            richTextBox.Text += content.Replace("<EOF>", "\n");
                        }
                        else
                        {
                            InformationContainer.PushIPAddressesIntoLoop(content.Replace("<IPIF>", ""));
                        }
                    });
                    // Echo the data back to the client.
                    Send(handler, content);
                }
                else
                {
                    handler.BeginReceive(stateReader.buffer, 0, StateReader.BufferSize, 0,
                                         new AsyncCallback(ReadCallback), stateReader);
                }
            }
        }