Beispiel #1
0
 private Opponent(
     BlockNumber blockNumber,
     GameNumber gameNumber,
     DrawNumber drawNumber,
     SeedLevel seedLevel,
     AssignOrder assignOrder,
     PlayerClassification playerClassification,
     EntryNumber entryNumber,
     SeedNumber seedNumber,
     TeamCodes teamCodes,
     TeamAbbreviatedNames teamAbbreviatedNames,
     PlayerCodes playerCodes,
     PlayerNames playerNames,
     GameNumber fromGameNumber)
 {
     this.BlockNumber = blockNumber;
     this.GameNumber  = gameNumber;
     this.DrawNumber  = drawNumber;
     this.SeedLevel   = seedLevel;
     this.AssignOrder = assignOrder;
     this.FramePlayerClassification = PlayerClassification.General;
     this.IsManuallySettingFrame    = false;
     this.IsManuallyAssigned        = false;
     this.PlayerClassification      = playerClassification;
     this.EntryNumber          = entryNumber;
     this.SeedNumber           = seedNumber;
     this.TeamCodes            = teamCodes;
     this.TeamAbbreviatedNames = teamAbbreviatedNames;
     this.PlayerCodes          = playerCodes;
     this.PlayerNames          = playerNames;
     this.FromGameNumber       = fromGameNumber;
 }
Beispiel #2
0
 /// <summary>
 /// ブロックの新しいインスタンスを生成します。
 /// </summary>
 /// <param name="blockNumber">ブロック番号。</param>
 /// <param name="participationClassification">出場区分。</param>
 /// <param name="gameDate">試合日。</param>
 /// <param name="game">試合一覧。</param>
 /// <param name="drawSettings">ドロー設定。</param>
 public Block(
     BlockNumber blockNumber,
     ParticipationClassification participationClassification,
     GameDate gameDate,
     DrawSettings drawSettings)
 {
     this.BlockNumber = blockNumber;
     this.ParticipationClassification = participationClassification;
     this.GameDate     = gameDate;
     this.Games        = null;
     this.DrawSettings = drawSettings;
 }
Beispiel #3
0
 /// <summary>
 /// 試合番号を更新します。
 /// </summary>
 /// <param name="blockNumber">ブロック番号。</param>
 public void UpdateBlockNumber(BlockNumber blockNumber)
 {
     this.BlockNumber = blockNumber;
 }