Beispiel #1
0
        private void createAwesomeBanner()
        {
            if (!isBannerOn)
            {
                isBannerOn = true;
                GameObj g = new GameObj();
                g.SpriteName = "awesome";

                g.UpdateSpriteReference(game.SprManager);
                g.UpdatePosition(0, 150);

                g.AddTransform(new LinearTransform(0, 150, game.Graphics.PreferredBackBufferWidth, 0));
                g.TransformNotifier = delegate(GameObj o)
                {
                    o.MarkForDelete = true;
                    isBannerOn = false;
                };
                base.addAfterInit(g);
            }
        }
Beispiel #2
0
        private void addExplosion(bool afterEffect, Vector2 pos)
        {
            GameObj obj = new GameObj();

            obj.SpriteName = "explosive";

            FrameAnimator a = new FrameAnimator(200, 200);
            AnimationSequence bombing = new AnimationSequence("exploding", 0, 9);
            bombing.Mode = AnimationSequence.AnimationMode.STOP_AT_END;

            AnimationSequence bombing2 = new AnimationSequence("exploding2", 2, 9);

            a.AddAnimation(bombing);
            a.AddAnimation(bombing2);

            obj.Animator = a;
            obj.AnimationNotifier = explodeAnimationEnded;

            obj.Animator.CurrentAnimationName = afterEffect ? "exploding2" : "exploding";

            obj.UpdateSpriteReference(game.SprManager);
            obj.UpdatePosition((int) pos.X - 100 + random.Next(150), (int) pos.Y - 100 + random.Next(150));

            addAfterInit(obj);
        }