Beispiel #1
0
        static void Main()
        {
            CardSetPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\JoePitt\\Cards\\";

            AppDomain currentDomain = AppDomain.CurrentDomain;

            currentDomain.UnhandledException += CurrentDomain_UnhandledException;

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            Running baseUI = new Running();

            baseUI.Show();
            waiting = new Waiting();

            try
            {
                if (AppDomain.CurrentDomain.SetupInformation.ActivationArguments.ActivationData != null)
                {
                    string arg = Uri.UnescapeDataString(AppDomain.CurrentDomain.SetupInformation.ActivationArguments.ActivationData[0].Substring(8));
                    if (File.Exists(arg))
                    {
                        if (arg.EndsWith(".cardset"))
                        {
                            Dealer.InstallCardSet(arg);
                        }
                    }
                }
            }
            catch { }

NewGame:
            if (Setup())
            {
                while (CurrentGame.Playable)
                {
                    LeaderBoard.UpdateScores();
                    CurrentPlayer             = CurrentGame.LocalPlayers[0];
                    CurrentPlayer.NextCommand = "GAMEUPDATE";
                    CurrentPlayer.NewCommand  = true;
                    while (!CurrentPlayer.NewResponse)
                    {
                        Application.DoEvents();
                    }
                    string[] response = CurrentPlayer.LastResponse.Split(' ');
                    CurrentPlayer.NewResponse = false;

                    switch (response[0])
                    {
                    case "WAITING":
                        CurrentGame.Stage = 'W';
                        Wait();
                        break;

                    case "PLAYING":
                        CurrentGame.Stage = 'P';
                        CurrentGame.Round = Convert.ToInt32(response[2]);
                        Play();
                        break;

                    case "VOTING":
                        CurrentGame.Stage = 'V';
                        Vote();
                        break;

                    case "END":
                        CurrentGame.Stage = 'E';
                        if (Replay())
                        {
                            goto NewGame;
                        }
                        else
                        {
                            Exit();
                        }
                        break;

                    default:
                        MessageBox.Show("Unexpected Error! Unknown Game State, Application will exit!", "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
                        Exit();
                        break;
                    }
                }
                CurrentGame.Stop();
            }
            Exit();
        }
Beispiel #2
0
        /// <summary>
        /// Loads a Card Set from its XML File.
        /// </summary>
        /// <param name="cardSetGuid">The GUID of the Card Set to load.</param>
        /// <exception cref="ArgumentNullException">Thrown if no Guid is provided.</exception>
        /// <exception cref="FileNotFoundException">Thrown if the card set cannot be found.</exception>
        /// <exception cref="XmlException">Thrown if the card set XML is corrupted.</exception>
        /// <exception cref="ApplicationException">Thrown if the card set is corrupted.</exception>
        public CardSet(string cardSetGuid)
        {
            if (string.IsNullOrEmpty(cardSetGuid))
            {
                throw new ArgumentNullException("cardSetGuid");
            }
            if (!Dealer.TestCardSetPath())
            {
                throw new IOException("Card Set Path does not exist, and could not be created.");
            }
            string[] files = Directory.GetFiles(Program.CardSetPath, "*" + cardSetGuid + ".cardset");
            if (files == null)
            {
                throw new FileNotFoundException("Cannot find card set", Program.CardSetPath + "\\*" + cardSetGuid + ".cardset");
            }
            XmlDocument cardSetDoc = new XmlDocument();

            cardSetDoc.Load(files[0]);
            XmlElement cardSetInfo = (XmlElement)cardSetDoc.GetElementsByTagName("CardSet")[0];

            string[] setInfo = new string[5];
            CardSetGuid = cardSetInfo.GetAttribute("GUID");
            Name        = setInfo[1] = cardSetInfo.GetAttribute("Name");
            Version     = setInfo[2] = cardSetInfo.GetAttribute("Version");

            XmlElement xmlBlackCards           = (XmlElement)cardSetDoc.GetElementsByTagName("BlackCards")[0];
            XmlElement xmlWhiteCards           = (XmlElement)cardSetDoc.GetElementsByTagName("WhiteCards")[0];
            SHA256CryptoServiceProvider hasher = new SHA256CryptoServiceProvider();

            byte[] allCards = Encoding.Default.GetBytes(xmlBlackCards.InnerXml + xmlWhiteCards.InnerXml);
            byte[] hash     = hasher.ComputeHash(allCards);
            Hash = Convert.ToBase64String(hash);

            if (cardSetInfo.GetAttribute("Hash") == Hash)
            {
            }
            else
            {
                throw new FormatException("Card Set " + Name + " Corrupt.");
            }

            BlackCardCount = 0;
            BlackCards     = new Dictionary <string, Card>();
            BlackCardIndex = new Dictionary <int, string>();
            XmlNodeList CardBlock = cardSetDoc.GetElementsByTagName("CardPack");

            CardBlock = cardSetDoc.GetElementsByTagName("BlackCards");
            XmlNodeList Cards = CardBlock[0].ChildNodes;

            foreach (XmlElement Card in Cards)
            {
                string cardID = CardSetGuid.ToString() + "/" + Card.Attributes["ID"].Value;
                BlackCards.Add(cardID, new Card(cardID, Card.InnerText, Convert.ToInt32(Card.Attributes["Needs"].Value)));
                BlackCardCount++;
                BlackCardIndex.Add(BlackCardCount, cardID);
            }

            WhiteCardCount = 0;
            WhiteCards     = new Dictionary <string, Card>();
            WhiteCardIndex = new Dictionary <int, string>();
            CardBlock      = cardSetDoc.GetElementsByTagName("WhiteCards");
            Cards          = CardBlock[0].ChildNodes;
            foreach (XmlElement Card in Cards)
            {
                string cardID = cardSetGuid + "/" + Card.Attributes["ID"].Value;
                WhiteCards.Add(cardID, new Card(cardID, Card.InnerText));
                WhiteCardCount++;
                WhiteCardIndex.Add(WhiteCardCount, cardID);
            }
            Dealer.ShuffleCards(BlackCardIndex);
            Dealer.ShuffleCards(WhiteCardIndex);
        }
Beispiel #3
0
        /// <summary>
        /// Initalise a game including the global settings.
        /// </summary>
        /// <param name="type">The Type of game to setup.</param>
        /// <param name="playerNames">List of player names.</param>
        public Game(char type, List <string> playerNames)
        {
            if (playerNames == null)
            {
                throw new ArgumentNullException("playerNames");
            }
            GameType = type;
            // Settings
            Round = 0;

            if (type != 'J')
            {
                Rounds               = Properties.Settings.Default.Rounds;
                CardsPerUser         = Properties.Settings.Default.Cards;
                NeverHaveI           = Properties.Settings.Default.NeverHaveI;
                RebootingTheUniverse = Properties.Settings.Default.Rebooting;
                Cheats               = Properties.Settings.Default.Cheats;

                // Deal First Hand
                PrepareDeck();
                List <Tuple <int, Card> > hands = new List <Tuple <int, Card> >();
                try
                {
                    hands = Dealer.Deal(GameSet, playerNames.Count, CardsPerUser);
                }
                catch (ApplicationException ex)
                {
                    MessageBox.Show("Error, game not started. " + ex.Message, "Game Failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    Playable = false;
                    return;
                }

                // Setup Players
                Players = new List <Player>();
                int player = 0;
                foreach (string playerName in playerNames)
                {
                    List <Card> hand = new List <Card>();
                    foreach (Tuple <int, Card> card in hands.GetRange(player * CardsPerUser, CardsPerUser))
                    {
                        hand.Add(card.Item2);
                    }
                    Players.Add(new Player(playerName, hand));
                    if (Players[player].Name.ToLower().StartsWith("[bot]"))
                    {
                        BotCount++;
                    }
                    else
                    {
                        PlayerCount++;
                    }
                    player++;
                }

                //get game ready
                CurrentBlackCard = 0;

                HostNetwork  = new ServerNetworking(this);
                LocalPlayers = new List <ClientNetworking>();
                Stage        = 'W';
                Playable     = true;
                NextRound();
            }
            else
            {
                Players = new List <Cards.Player>();
                Players.Add(new Player(playerNames[0], new List <Card>()));
            }
        }