/// <summary>
        /// 添加 观察者 到 Unity.Debug.unityLogger.logHandler;(仅Unity线程调用)
        /// </summary>
        public static IDisposable Subscribe(IObserver <UnityDebugLogEvent> observer)
        {
            UnityThread.ThrowIfNotUnityThread();
            if (observer == null)
            {
                throw new ArgumentNullException(nameof(observer));
            }

            if (defaultLogHandler == null)
            {
                defaultLogHandler            = Debug.unityLogger.logHandler;
                Debug.unityLogger.logHandler = new LogHandler();
            }

            return(observers.Subscribe(observer));
        }
Beispiel #2
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        /// <summary>
        /// 搜索获取到单例;
        /// </summary>
        /// <exception cref="GameObjectNotFoundException"></exception>
        /// <exception cref="ComponentNotFoundException"></exception>
        /// <exception cref="InvalidOperationException">当非Unity线程调用时</exception>
        public T Find()
        {
            UnityThread.ThrowIfNotUnityThread();

            GameObject sceneController = GameObject.FindWithTag(ControllerTagName);

            if (sceneController != null)
            {
                var instance = sceneController.GetComponentInChildren <T>();
                if (instance == null)
                {
                    throw new ComponentNotFoundException(string.Format("未找到类型[{0}]", typeof(T).FullName));
                }
                else
                {
                    return(instance);
                }
            }
            else
            {
                throw new GameObjectNotFoundException(string.Format("未找到标签[{0}]", ControllerTagName));
            }
        }