public void OnButtonLeave() { if (target != null) { target.Reset(); } target = null; }
public void OnButtonEnter() { target = new FocusTargetShader(this, System.DateTime.Now); }
public void OnButtonLeave() { if (target != null) { target.Reset(); } target = null; }
public void OnButtonEnter() { target = new FocusTargetShader(this, System.DateTime.Now); }