public static Quaternion Slide(Quaternion current, Quaternion target, float percentLeftAfter1Second = .05f)
        {
            float p = 1 - Mathf.Pow(percentLeftAfter1Second, Time.deltaTime);

            return(AnimMath.Lerp(current, target, p));
        }
        public static Vector3 Slide(Vector3 current, Vector3 target, float percentLeftAfter1Second)
        {
            float p = 1 - Mathf.Pow(percentLeftAfter1Second, Time.deltaTime);

            return(AnimMath.Lerp(current, target, p));
        }