protected override Job TryGiveJob(Pawn pawn)
        {
            if (!pawn.HostileTo(Faction.OfPlayer))
            {
                return(null);
            }
            var flag     = pawn.natives.IgniteVerb != null && pawn.HostileTo(Faction.OfPlayer);
            var cellRect = CellRect.CenteredOn(pawn.Position, CloseSearchRadius);

            for (var i = 0; i < 35; i++)
            {
                var randomCell = cellRect.RandomCell;
                if (randomCell.InBounds(pawn.Map))
                {
                    var edifice = randomCell.GetEdifice(pawn.Map);
                    if (edifice != null && FirelessTrashUtility.ShouldTrashBuilding(pawn, edifice) &&
                        GenSight.LineOfSight(pawn.Position, randomCell, pawn.Map, false, null, 0, 0))
                    {
                        if (DebugViewSettings.drawDestSearch && Find.CurrentMap == pawn.Map)
                        {
                            Find.CurrentMap.debugDrawer.FlashCell(randomCell, 1f, "trash bld");
                        }
                        return(FirelessTrashUtility.TrashJob(pawn, edifice));
                    }
                    if (flag)
                    {
                        var plant = randomCell.GetPlant(pawn.Map);
                        if (plant != null && FirelessTrashUtility.ShouldTrashPlant(pawn, plant) &&
                            GenSight.LineOfSight(pawn.Position, randomCell, pawn.Map, false, null, 0, 0))
                        {
                            if (DebugViewSettings.drawDestSearch && Find.CurrentMap == pawn.Map)
                            {
                                Find.CurrentMap.debugDrawer.FlashCell(randomCell, 0.5f, "trash plant");
                            }
                            return(FirelessTrashUtility.TrashJob(pawn, plant));
                        }
                    }
                    if (DebugViewSettings.drawDestSearch && Find.CurrentMap == pawn.Map)
                    {
                        Find.CurrentMap.debugDrawer.FlashCell(randomCell, 0f, "trash no");
                    }
                }
            }
            return(null);
        }
Beispiel #2
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            List <Building> allBuildingsColonist = pawn.Map.listerBuildings.allBuildingsColonist;
            int             count = allBuildingsColonist.Count;

            if (count == 0)
            {
                return(null);
            }
            for (int i = 0; i < 75; i++)
            {
                int      index    = Rand.Range(0, count);
                Building building = allBuildingsColonist[index];
                if (FirelessTrashUtility.ShouldTrashBuilding(pawn, building))
                {
                    return(FirelessTrashUtility.TrashJob(pawn, building));
                }
            }
            return(null);
        }