Beispiel #1
0
        /// <summary>
        /// Build an optimal tree. Very expensive. For testing.
        /// </summary>
        public void RebuildBottomUp()
        {
            int[] nodes = new int[nodeCount];
            int   count = 0;

            // Build array of leaves. Free the rest.
            for (int i = 0; i < nodeCapacity; ++i)
            {
                if (this.nodes[i].Height < 0)
                {
                    // free node in pool
                    continue;
                }

                if (this.nodes[i].IsLeaf())
                {
                    this.nodes[i].ParentOrNext = NullNode;
                    nodes[count] = i;
                    ++count;
                }
                else
                {
                    FreeNode(i);
                }
            }

            while (count > 1)
            {
                float minCost = float.MaxValue;
                int   iMin = -1, jMin = -1;
                for (int i = 0; i < count; ++i)
                {
                    AABB AABBi = this.nodes[nodes[i]].AABB;

                    for (int j = i + 1; j < count; ++j)
                    {
                        AABB AABBj = this.nodes[nodes[j]].AABB;
                        AABB b     = new AABB();
                        b.Combine(ref AABBi, ref AABBj);
                        float cost = b.Perimeter;
                        if (cost < minCost)
                        {
                            iMin    = i;
                            jMin    = j;
                            minCost = cost;
                        }
                    }
                }

                int          index1 = nodes[iMin];
                int          index2 = nodes[jMin];
                TreeNode <T> child1 = this.nodes[index1];
                TreeNode <T> child2 = this.nodes[index2];

                int          parentIndex = AllocateNode();
                TreeNode <T> parent      = this.nodes[parentIndex];
                parent.Child1 = index1;
                parent.Child2 = index2;
                parent.Height = 1 + Math.Max(child1.Height, child2.Height);
                parent.AABB.Combine(ref child1.AABB, ref child2.AABB);
                parent.ParentOrNext = NullNode;

                child1.ParentOrNext = parentIndex;
                child2.ParentOrNext = parentIndex;

                nodes[jMin] = nodes[count - 1];
                nodes[iMin] = parentIndex;
                --count;
            }

            root = nodes[0];

            Validate();
        }
Beispiel #2
0
        private void InsertLeaf(int leaf)
        {
            if (root == NullNode)
            {
                root = leaf;
                nodes[root].ParentOrNext = NullNode;
                return;
            }

            // Find the best sibling for this node
            AABB leafAABB = nodes[leaf].AABB;
            int  index    = root;

            while (nodes[index].IsLeaf() == false)
            {
                int child1 = nodes[index].Child1;
                int child2 = nodes[index].Child2;

                float area = nodes[index].AABB.Perimeter;

                AABB combinedAABB = new AABB();
                combinedAABB.Combine(ref nodes[index].AABB, ref leafAABB);
                float combinedArea = combinedAABB.Perimeter;

                // Cost of creating a new parent for this node and the new leaf
                float cost = 2.0f * combinedArea;

                // Minimum cost of pushing the leaf further down the tree
                float inheritanceCost = 2.0f * (combinedArea - area);

                // Cost of descending into child1
                float cost1;
                if (nodes[child1].IsLeaf())
                {
                    AABB aabb = new AABB();
                    aabb.Combine(ref leafAABB, ref nodes[child1].AABB);
                    cost1 = aabb.Perimeter + inheritanceCost;
                }
                else
                {
                    AABB aabb = new AABB();
                    aabb.Combine(ref leafAABB, ref nodes[child1].AABB);
                    float oldArea = nodes[child1].AABB.Perimeter;
                    float newArea = aabb.Perimeter;
                    cost1 = (newArea - oldArea) + inheritanceCost;
                }

                // Cost of descending into child2
                float cost2;
                if (nodes[child2].IsLeaf())
                {
                    AABB aabb = new AABB();
                    aabb.Combine(ref leafAABB, ref nodes[child2].AABB);
                    cost2 = aabb.Perimeter + inheritanceCost;
                }
                else
                {
                    AABB aabb = new AABB();
                    aabb.Combine(ref leafAABB, ref nodes[child2].AABB);
                    float oldArea = nodes[child2].AABB.Perimeter;
                    float newArea = aabb.Perimeter;
                    cost2 = newArea - oldArea + inheritanceCost;
                }

                // Descend according to the minimum cost.
                if (cost < cost1 && cost1 < cost2)
                {
                    break;
                }

                // Descend
                if (cost1 < cost2)
                {
                    index = child1;
                }
                else
                {
                    index = child2;
                }
            }

            int sibling = index;

            // Create a new parent.
            int oldParent = nodes[sibling].ParentOrNext;
            int newParent = AllocateNode();

            nodes[newParent].ParentOrNext = oldParent;
            nodes[newParent].UserData     = default(T);
            nodes[newParent].AABB.Combine(ref leafAABB, ref nodes[sibling].AABB);
            nodes[newParent].Height = nodes[sibling].Height + 1;

            if (oldParent != NullNode)
            {
                // The sibling was not the root.
                if (nodes[oldParent].Child1 == sibling)
                {
                    nodes[oldParent].Child1 = newParent;
                }
                else
                {
                    nodes[oldParent].Child2 = newParent;
                }

                nodes[newParent].Child1     = sibling;
                nodes[newParent].Child2     = leaf;
                nodes[sibling].ParentOrNext = newParent;
                nodes[leaf].ParentOrNext    = newParent;
            }
            else
            {
                // The sibling was the root.
                nodes[newParent].Child1     = sibling;
                nodes[newParent].Child2     = leaf;
                nodes[sibling].ParentOrNext = newParent;
                nodes[leaf].ParentOrNext    = newParent;
                root = newParent;
            }

            // Walk back up the tree fixing heights and AABBs
            index = nodes[leaf].ParentOrNext;
            while (index != NullNode)
            {
                index = Balance(index);

                int child1 = nodes[index].Child1;
                int child2 = nodes[index].Child2;

                Debug.Assert(child1 != NullNode);
                Debug.Assert(child2 != NullNode);

                nodes[index].Height = 1 + Math.Max(nodes[child1].Height, nodes[child2].Height);
                nodes[index].AABB.Combine(ref nodes[child1].AABB, ref nodes[child2].AABB);

                index = nodes[index].ParentOrNext;
            }

            //Validate();
        }