Beispiel #1
0
            protected override void OnUpdate()
            {
                //base.OnUpdate();
                MoveInstantly(new Vector2(speedX, speedY), MoveType.RelativeTime, true);
                OnUpdateHitbox();

                if (time <= 0f)
                {
                    DecreaseHealth(int.MaxValue);
                }
                else
                {
                    time -= Time.TimeMult;

                    FollowNearestPlayer();
                }

                foreach (ActorBase collision in api.FindCollisionActors(this))
                {
                    if (collision is Player)
                    {
                        DecreaseHealth(int.MaxValue);
                        owner.OnPlayerHit();
                        // ToDo: Frog
                    }
                }
            }
Beispiel #2
0
            public override void OnHandleCollision(ActorBase other)
            {
                switch (other)
                {
                case Player player: {
                    DecreaseHealth(int.MaxValue);
                    owner.OnPlayerHit();

                    player.MorphTo(PlayerType.Frog);
                    break;
                }
                }
            }