Beispiel #1
0
 void onKeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyCode == Keys.F5 && !modMenuPool.IsAnyMenuOpen())
     {
         mainMenu.Visible = !mainMenu.Visible;
     }
     else if (e.KeyCode == Keys.F5)
     {
         modMenuPool.CloseAllMenus();
     }
     else if (e.KeyCode == Keys.J)
     {
         if (Game.Player.Character.IsInVehicle())
         {
             Vehicle vehicle = Game.Player.Character.CurrentVehicle;
             if (vehicle.HasSiren && sirens.ContainsKey(vehicle))
             {
                 bool silent;
                 sirens.TryGetValue(vehicle, out silent);
                 vehicle.IsSirenSilent = !silent;
                 sirens.Remove(vehicle);
                 sirens.Add(vehicle, !silent);
             }
             else if (vehicle.HasSiren)
             {
                 bool silent = true;
                 vehicle.IsSirenSilent = silent;
                 sirens.Add(vehicle, silent);
             }
         }
     }
     else
     {
         Outfits.OnKeyDown(e.KeyCode);
     }
 }