Beispiel #1
0
 /// <summary>
 /// 添加lua
 /// </summary>
 /// <param name="formName"></param>
 /// <param name="luaStr"></param>
 public static void AddUIPrefabNode(UIPrefabConfigNode node)
 {
     if (!m_PrefabsDict.ContainsKey(node.UIFormName))
     {
         m_PrefabsDict[node.UIFormName] = node;
         if (UNITY_Android && !UNITY_Editor)
         {
             LoadAndroidSteamingAsset(node);
         }
     }
 }
Beispiel #2
0
 //将streamingAssetsPath路径下的资源加载到缓存
 private static void LoadAndroidSteamingAsset(UIPrefabConfigNode uiPrefabInfoNode)
 {
     //加载预设
     if (uiPrefabInfoNode.UIFormPrefabDirType == "streamingAssetsPath")
     {
         Instance.StartCoroutine(WWWLoadAssetBundle(GetPath(uiPrefabInfoNode.UIFormPrefabDirType, uiPrefabInfoNode.UIFormPrefabUrl), (bundle) =>
         {
             if (bundle != null)
             {
                 GameObject prefab = bundle.LoadAsset <GameObject>(uiPrefabInfoNode.UIFormPrefabName);
                 AndroidStreamingAssetsPathPrefab[uiPrefabInfoNode.UIFormName] = prefab;
             }
         }));
     }
     //加载Lua脚本
     if (uiPrefabInfoNode.UIFormLuaScripDirType == "streamingAssetsPath")
     {
         if (uiPrefabInfoNode.UIFormLuaScriptAssetBudle)
         {
             Instance.StartCoroutine(WWWLoadAssetBundle(GetPath(uiPrefabInfoNode.UIFormLuaScripDirType, uiPrefabInfoNode.UIFormLuaScriptUrl), (bundle) =>
             {
                 if (bundle != null)
                 {
                     TextAsset text = bundle.LoadAsset <TextAsset>(uiPrefabInfoNode.UIFormClassName);
                     AndroidStreamingAssetsPathText[uiPrefabInfoNode.UIFormClassName] = text == null ? null : text.text;
                 }
             }));
         }
         else
         {
             Instance.StartCoroutine(WWWLoadFileStr(GetPath(uiPrefabInfoNode.UIFormLuaScripDirType, uiPrefabInfoNode.UIFormLuaScriptUrl), (text) =>
             {
                 AndroidStreamingAssetsPathText[uiPrefabInfoNode.UIFormClassName] = text;
             }));
         }
     }
 }
Beispiel #3
0
        /// <summary>
        /// 获取预设
        /// </summary>
        /// <param name="uiFormName"></param>
        /// <returns></returns>
        public static GameObject LoadUIPrefab(string uiFormName)
        {
            UIPrefabConfigNode uiPrefabInfoNode = null;

            m_PrefabsDict.TryGetValue(uiFormName, out uiPrefabInfoNode);
            if (uiPrefabInfoNode == null)
            {
                Debug.LogError(uiFormName + ":UIFormName is null!");
                return(null);
            }

            GameObject prefab = null;

            if (LoadPrefab != null)
            {
                prefab = (GameObject)LoadPrefab(uiPrefabInfoNode.UIFormPrefabName);
            }
            else
            {
                if (uiPrefabInfoNode.UIFormPrefabDirType == "Resources")
                {
                    prefab = Resources.Load <GameObject>(uiPrefabInfoNode.UIFormPrefabUrl);
                }
                else if (uiPrefabInfoNode.UIFormPrefabDirType == "streamingAssetsPath")
                {
                    if (UNITY_Android && !UNITY_Editor)
                    {
                        AndroidStreamingAssetsPathPrefab.TryGetValue(uiPrefabInfoNode.UIFormName, out prefab);
                    }
                    else
                    {
                        prefab = LoadAssetBundleObj <GameObject>(GetPath(uiPrefabInfoNode.UIFormPrefabDirType, uiPrefabInfoNode.UIFormPrefabUrl), uiPrefabInfoNode.UIFormPrefabName);
                    }
                }
            }
            if (prefab == null)
            {
                Debug.LogError("prefab is null!" + uiPrefabInfoNode.UIFormPrefabUrl);
                return(null);
            }

            GameObject go = GameObject.Instantiate(prefab);

            go.name = prefab.name;

            Component uibase = go.GetComponent <UIBase>();

            if (uibase == null)
            {
                System.Type monoType = null;
                if (!uiPrefabInfoNode.UIFormLuaScript)
                {
                    uibaseTypes.TryGetValue(uiPrefabInfoNode.UIFormClassName, out monoType);
                    //monoType = System.Type.GetType(uiPrefabInfoNode.UIFormClassName);
                }
                else
                {
                    uibaseTypes.TryGetValue("JXFrame.View.LuaUIBehavior", out monoType);
                    //monoType = System.Type.GetType("JXFrame.View.LuaUIBehavior");
                }
                if (monoType == null)
                {
                    Debug.LogError("monoType is null!:" + uiPrefabInfoNode.UIFormLuaScript);
                    return(null);
                }
                uibase = go.AddComponent(monoType);
                if (uibase.GetType().Name == "LuaUIBehavior")
                {
                    System.Reflection.MethodInfo mi = uibase.GetType().GetMethod("LoadLuaString");
                    if (mi != null)
                    {
                        mi.Invoke(uibase, new System.Object[]
                        {
                            uiPrefabInfoNode.UIFormLuaScriptAssetBudle,
                            uiPrefabInfoNode.UIFormLuaScripDirType,
                            uiPrefabInfoNode.UIFormClassName,
                            uiPrefabInfoNode.UIFormLuaScriptUrl
                        });
                    }
                    else
                    {
                        Debug.LogError(uibase.GetType().Name + ":LoadLuaString(bool isAssetBundle, string dirType, string scriptName, string scriptPath) is null");
                    }
                    //LuaUIBehavior luaui = uibase as LuaUIBehavior;
                    //luaui.LoadLuaString(uiPrefabInfoNode.UIFormLuaScriptAssetBudle, uiPrefabInfoNode.UIFormLuaScripDirType, uiPrefabInfoNode.UIFormClassName, uiPrefabInfoNode.UIFormLuaScriptUrl);
                }
            }
            return(uibase.gameObject);
        }