Beispiel #1
0
        public void CleanAllUsing()
        {
            if (_usingAsset == null)
            {
                return;
            }
            for (int i = _usingAsset.Count - 1; i >= 0; i--)
            {
                BaseAsset ba = _usingAsset[i];
                if (!AssetProcessor.ProcessDestroy(ba))
                {
                    continue;
                }

                if (ba.Resource != null)
                {
                    ResService.UnloadResource(ba.Resource);
                    ba.Resource = null;
                }

                ba.BaseData.Factory.DestroyObject(ba);
                //
                _usingAsset.RemoveAt(i);
            }
        }
        /// <summary>
        /// 卸载
        /// </summary>
        /// <param name="ba">资源</param>
        public void Unload(BaseAsset ba)
        {
            if (ba == null)
            {
                return;
            }

            if (_assetManager != null)
            {
                _assetManager.Unload(ba, SingletonState == SingletonStateEnum.Destroying);
            }
            else
            {
                if (!AssetProcessor.ProcessDestroy(ba))
                {
                    return;
                }

                if (ba.Resource != null)
                {
                    ResService.UnloadResource(ba.Resource);
                    ba.Resource = null;
                }

                ba.BaseData.Factory.DestroyObject(ba);
            }
        }
Beispiel #3
0
        /// <summary>
        /// 清理
        /// </summary>
        /// <param name="uiState">保留的UI状态名</param>
        public void Clear(JWArrayList <string> uiState)
        {
            if (uiState == null)
            {
                JW.Common.Log.LogE("AssetCache.ClearCache : invalid parameter");
                return;
            }

            Dictionary <string, JWArrayList <BaseAsset> > .Enumerator enumerator = _assets.GetEnumerator();
            while (enumerator.MoveNext())
            {
                JWArrayList <BaseAsset> val = enumerator.Current.Value;
                if (val == null)
                {
                    continue;
                }

                for (int i = val.Count - 1; i >= 0; i--)
                {
                    BaseAsset ba = val[i];
                    if (ba == null)
                    {
                        val.RemoveAt(i);
                        continue;
                    }

                    if (!AssetAssistor.IsAssetDead(ref ba.BaseData, uiState))
                    {
                        continue;
                    }

                    if (AssetProcessor.ProcessDestroy(ba))
                    {
                        if (ba.Resource != null)
                        {
                            ResService.UnloadResource(ba.Resource);
                            ba.Resource = null;
                        }

                        ba.BaseData.Factory.DestroyObject(ba);
                    }
                    else
                    {
                        JW.Common.Log.LogE("AssetCache.ClearCache : failed to process Destroy - {0}", ba.BaseData.Name);
                    }

                    val.RemoveAt(i);
                }
            }
        }
Beispiel #4
0
        /// <summary>
        /// 卸载
        /// </summary>
        /// <param name="ba">待卸载的资产</param>
        /// <param name="forceDestroy">是否强制销毁</param>
        public void Unload(BaseAsset ba, bool forceDestroy = false)
        {
            if (ba == null)
            {
                JW.Common.Log.LogE("AssetManager.Unload : invalid parameter");
                return;
            }

            int found = _usingAsset.IndexOf(ba);

            if (found == -1)
            {
                JW.Common.Log.LogE("AssetManager.Unload : can't find asset - {0}", ba.BaseData.Name);
                return;
            }

            _usingAsset.RemoveAt(found);

            //销毁手动和Imediate
            if (forceDestroy || ba.BaseData.Life == LifeType.Immediate || ba.BaseData.Life == LifeType.Manual)
            {
                if (!AssetProcessor.ProcessDestroy(ba))
                {
                    return;
                }

                if (ba.Resource != null)
                {
                    ResService.UnloadResource(ba.Resource);
                    ba.Resource = null;
                }

                ba.BaseData.Factory.DestroyObject(ba);
            }
            else
            {
                _cache.AddAsset(ba);
            }
        }