Beispiel #1
0
        public void ChangeBackground(Background backgroundType)
        {
            this.backgroundType = backgroundType;

            int height = game.Window.ClientBounds.Height;
            int width = game.Window.ClientBounds.Width;

            switch (backgroundType)
            {
                case Background.grass:
                    {
                        backgroundSprite = new BackgroundSprite(width, height, grassTile);
                        break;
                    }
                case Background.mud:
                    {
                        backgroundSprite = new BackgroundSprite(width, height, mudTile);
                        break;
                    }
                case Background.none:
                    {
                        break;
                    }
                default:
                    {
                        throw new ArgumentException("Unknown background!");
                    }
            }
        }
Beispiel #2
0
        public LevelState(Game1 game, Sprite spriteSheet)
            : base(game)
        {
            this.spriteSheet = spriteSheet;
            font = game.Content.Load<SpriteFont>("vanligFont");
            random1 = new Random();

            Sprite tile = new Sprite(game.Content.Load<Texture2D>("Tiles/MudTile"));
            backgroundSprite = new BackgroundSprite(game.Window.ClientBounds.Width, game.Window.ClientBounds.Height, tile);

            playState = PlayState.running;
        }