Beispiel #1
0
        /// <summary>
        /// Get complete save data path.
        /// </summary>
        public static string SavePath()
        {
            var    gs   = JCS_GameSettings.instance;
            string path = JCS_Utility.PathCombine(Application.persistentDataPath, gs.DATA_PATH);

            return(path);
        }
Beispiel #2
0
        /// <summary>
        /// Return the streaming assets cache path.
        /// </summary>
        public static string CachePath()
        {
            var    gs   = JCS_GameSettings.instance;
            string path = JCS_Utility.PathCombine(Application.dataPath, gs.STREAMING_CACHE_PATH);

            return(path);
        }
Beispiel #3
0
        /// <summary>
        /// Get the screenshot images' save path.
        /// </summary>
        /// <returns></returns>
        public static string SavePath()
        {
            var    gs   = JCS_GameSettings.instance;
            string path = JCS_Utility.PathCombine(Application.dataPath, gs.SCREENSHOT_PATH);

            return(path);
        }
Beispiel #4
0
        /// <summary>
        /// Read the .ini/.properties file for this editor window.
        /// </summary>
        public static void ReadINIFile()
        {
            INI_FILE_PATH = JCS_Utility.PathCombine(Application.dataPath, "/JCSUnity/Editors/ini/");

            string path = JCS_Utility.PathCombine(INI_FILE_PATH, EDITOR_PROPERTIES_FILENAME);

            EDITOR_INI = JCS_INIFileReader.ReadINIFile(path);
        }