/// <summary>
        /// Set <see cref="Knot"/> <paramref name="knot"/> info in local coordinates at the <paramref name="index"/>
        /// position in the collection.
        /// </summary>
        public void SetKnot(int index, Knot knot)
        {
            //If knot is set to auto, adjust handles accordingly
            _knotRotations[index]  = knot.rotation;
            _autoKnotsCache[index] = knot.auto;
            if (knot.IsUsingAutoHandles)
            {
                PositionAutoHandles(index, ref knot);
            }

            //Automate knots around this knot
            int preKnotIndex, postKnotIndex;

            GetKnotIndicesForKnot(index, out preKnotIndex, out postKnotIndex);

            var preKnot = new Knot();

            if (preKnotIndex != -1)
            {
                preKnot = GetKnot(preKnotIndex);
                if (preKnot.IsUsingAutoHandles)
                {
                    int preKnotPreCurveIndex, preKnotPostCurveIndex;
                    GetCurveIndicesForKnot(preKnotIndex, out preKnotPreCurveIndex, out preKnotPostCurveIndex);
                    if (preKnotPreCurveIndex != -1)
                    {
                        PositionAutoHandles(
                            preKnotIndex,
                            ref preKnot,
                            _curves[preKnotPreCurveIndex].StartPoint,
                            knot.position);
                        _curves[preKnotPreCurveIndex] = new Bezier3DCurve(
                            _curves[preKnotPreCurveIndex].StartPoint,
                            _curves[preKnotPreCurveIndex].FirstHandle,
                            preKnot.handleIn,
                            preKnot.position,
                            InterpolationStepsPerCurve);
                    }
                    else
                    {
                        PositionAutoHandles(
                            preKnotIndex,
                            ref preKnot,
                            Vector3.zero,
                            knot.position);
                    }
                }
            }

            var postKnot = new Knot();

            if (postKnotIndex != -1)
            {
                postKnot = GetKnot(postKnotIndex);
                if (postKnot.IsUsingAutoHandles)
                {
                    int postKnotPreCurveIndex, postKnotPostCurveIndex;
                    GetCurveIndicesForKnot(postKnotIndex, out postKnotPreCurveIndex, out postKnotPostCurveIndex);
                    if (postKnotPostCurveIndex != -1)
                    {
                        PositionAutoHandles(
                            postKnotIndex,
                            ref postKnot,
                            knot.position,
                            _curves[postKnotPostCurveIndex].EndPoint);
                        _curves[postKnotPostCurveIndex] = new Bezier3DCurve(
                            postKnot.position,
                            postKnot.handleOut,
                            _curves[postKnotPostCurveIndex].SecondHandle,
                            _curves[postKnotPostCurveIndex].EndPoint,
                            InterpolationStepsPerCurve);
                    }
                    else
                    {
                        PositionAutoHandles(
                            postKnotIndex,
                            ref postKnot,
                            knot.position,
                            Vector3.zero);
                    }
                }
            }

            //Get the curve indices in direct contact with knot
            int preCurveIndex, postCurveIndex;

            GetCurveIndicesForKnot(index, out preCurveIndex, out postCurveIndex);

            //Adjust curves in direct contact with the knot
            if (preCurveIndex != -1)
            {
                _curves[preCurveIndex] = new Bezier3DCurve(
                    preKnot.position,
                    preKnot.handleOut,
                    knot.handleIn,
                    knot.position,
                    InterpolationStepsPerCurve);
            }

            if (postCurveIndex != -1)
            {
                _curves[postCurveIndex] = new Bezier3DCurve(
                    knot.position,
                    knot.handleOut,
                    postKnot.handleIn,
                    postKnot.position,
                    InterpolationStepsPerCurve);
            }

            _totalLength = GetTotalLength();
        }