Beispiel #1
0
 /// <summary>
 /// Returns rotation along spline at set distance along the <see cref = "Bezier3DSpline"/> in local coordinates.
 /// Uses approximation.
 /// </summary>
 internal Quaternion GetRotationLocalFast(float splineDistance)
 {
     return(_splineData.GetRotationLocalFast(splineDistance));
 }