Beispiel #1
0
        /// <summary>
        /// Adds an item to the inventory if there's space available.
        /// </summary>
        /// <param name="item"> Item to add.</param>
        /// <param name="amount"> How many to add.</param>
        /// <param name="fullPopup"> Show popup? </param>
        public bool AddItemEntry(InventoryItemEntry item, int amount = 1, bool fullPopup = true)
        {
            if (!configured)
            {
                SetUpPopup();
            }

            // while(amount > 0) {
            //     if(ItemsInInventory.Exists(x => (x.ItemSettings.itemId == item.ItemSettings.itemId) && (x.Stack < item.ItemSettings.maxStackQuantity))) {
            //
            //         var itemEntry = ItemsInInventory.First(x => (x.ItemSettings.itemId == item.ItemSettings.itemId) && (x.Stack < item.ItemSettings.maxStackQuantity));
            //
            //         //var freeSpaceInStack = (item.ItemSettings.maxStackQuantity - itemEntry.Stack);
            //
            //         //var amountToAddToStack = Mathf.Min(amount, freeSpaceInStack);
            //
            //         itemEntry.AddToStack(1);
            //
            //         amount--;
            //
            //         OnInventoryUpdate?.Invoke();
            //     } else {
            //         if(ItemsInInventory.Count < InventorySize) {
            //             ItemsInInventory.Add(new InventoryItemEntry(item.ItemSettings));
            //             amount--;
            //             OnInventoryUpdate?.Invoke();
            //         } else {
            //             if(fullPopup) FullInventoryPopup();
            //             OnInventoryUpdate?.Invoke();
            //             return false;
            //         }
            //     }
            // }

            if (ItemsInInventory.Count < InventorySize)
            {
                ItemsInInventory.Add(new InventoryItemEntry(item.ItemSettings));
                OnInventoryUpdate?.Invoke();
            }
            else
            {
                if (fullPopup)
                {
                    FullInventoryPopup();
                }
                OnInventoryUpdate?.Invoke();
                return(false);
            }

            OnInventoryUpdate?.Invoke();
            return(true);
        }
Beispiel #2
0
        /// <summary>
        /// Removes an item to the inventory if it exists and returns it. Will return null if can't find an item.
        /// </summary>
        /// <param name="item"> Item to remove.</param>
        public InventoryItemEntry?RemoveItemEntry(InventoryItemEntry item)
        {
            OnInventoryUpdate?.Invoke();
            if (!ItemsInInventory.Exists(x => (x.ItemSettings.itemId == item.ItemSettings.itemId)))
            {
                return(null);
            }
            var itemEntry = ItemsInInventory.First(x =>
                                                   (x.ItemSettings.itemId == item.ItemSettings.itemId));

            if (itemEntry.Stack > 1)
            {
                ItemsInInventory.First(x => (x.ItemSettings.itemId == item.ItemSettings.itemId) && (x.Stack > 1))
                .AddToStack(-1);
            }
            else
            {
                ItemsInInventory.Remove(itemEntry);
            }

            OnInventoryUpdate?.Invoke();
            return(itemEntry);
        }